DRW: Codestyle refactor: Use macro to create shader libs.
This clears up the code from many DynStr usage. Easier to read.
This commit is contained in:
		| @@ -204,71 +204,54 @@ static void lightprobe_shaders_init(void) | |||||||
|  |  | ||||||
| 	char *shader_str = NULL; | 	char *shader_str = NULL; | ||||||
|  |  | ||||||
| 	DynStr *ds_frag = BLI_dynstr_new(); | 	DRW_shader_create_lib(shader_str, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl); | 	                      datatoc_bsdf_sampling_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_glossy_frag_glsl); | 	                      datatoc_lightprobe_filter_glossy_frag_glsl); | ||||||
| 	shader_str = BLI_dynstr_get_cstring(ds_frag); | 	e_data.probe_filter_glossy_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl, | ||||||
| 	BLI_dynstr_free(ds_frag); | 	                                                  datatoc_lightprobe_geom_glsl, | ||||||
|  | 	                                                  shader_str, | ||||||
| 	e_data.probe_filter_glossy_sh = DRW_shader_create( | 	                                                  filter_defines); | ||||||
| 	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines); |  | ||||||
|  |  | ||||||
| 	e_data.probe_default_sh = DRW_shader_create( |  | ||||||
| 	        datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL); |  | ||||||
|  |  | ||||||
| 	MEM_freeN(shader_str); | 	MEM_freeN(shader_str); | ||||||
|  |  | ||||||
| 	ds_frag = BLI_dynstr_new(); | 	e_data.probe_default_sh = DRW_shader_create(datatoc_background_vert_glsl, NULL, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 	                                            datatoc_default_world_frag_glsl, NULL); | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_diffuse_frag_glsl); |  | ||||||
| 	shader_str = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 	BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
|  | 	DRW_shader_create_lib(shader_str, | ||||||
|  | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
|  | 	                      datatoc_bsdf_sampling_lib_glsl, | ||||||
|  | 	                      datatoc_lightprobe_filter_diffuse_frag_glsl); | ||||||
| 	e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines); | 	e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines); | ||||||
|  |  | ||||||
| 	MEM_freeN(shader_str); | 	MEM_freeN(shader_str); | ||||||
|  |  | ||||||
| 	ds_frag = BLI_dynstr_new(); | 	DRW_shader_create_lib(shader_str, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl); | 	                      datatoc_bsdf_sampling_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_visibility_frag_glsl); | 	                      datatoc_lightprobe_filter_visibility_frag_glsl); | ||||||
| 	shader_str = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 	BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
| 	e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines); | 	e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines); | ||||||
|  |  | ||||||
| 	MEM_freeN(shader_str); | 	MEM_freeN(shader_str); | ||||||
|  |  | ||||||
| 	ds_frag = BLI_dynstr_new(); | 	DRW_shader_create_lib(shader_str, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); | 	                      datatoc_octahedron_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); | 	                      datatoc_irradiance_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); | 	                      datatoc_lightprobe_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lightprobe_grid_display_frag_glsl); | 	                      datatoc_lightprobe_grid_display_frag_glsl); | ||||||
| 	shader_str = BLI_dynstr_get_cstring(ds_frag); | 	e_data.probe_grid_display_sh = DRW_shader_create(datatoc_lightprobe_grid_display_vert_glsl, NULL, | ||||||
| 	BLI_dynstr_free(ds_frag); | 	                                                 shader_str, filter_defines); | ||||||
|  |  | ||||||
| 	e_data.probe_grid_display_sh = DRW_shader_create( |  | ||||||
| 	        datatoc_lightprobe_grid_display_vert_glsl, NULL, shader_str, filter_defines); |  | ||||||
|  |  | ||||||
| 	MEM_freeN(shader_str); | 	MEM_freeN(shader_str); | ||||||
|  |  | ||||||
| 	e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen( | 	e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(datatoc_lightprobe_grid_fill_frag_glsl, filter_defines); | ||||||
| 	        datatoc_lightprobe_grid_fill_frag_glsl, filter_defines); |  | ||||||
|  |  | ||||||
| 	ds_frag = BLI_dynstr_new(); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lightprobe_cube_display_frag_glsl); |  | ||||||
| 	shader_str = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 	BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
|  | 	DRW_shader_create_lib(shader_str, | ||||||
|  | 	                      datatoc_octahedron_lib_glsl, | ||||||
|  | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
|  | 	                      datatoc_lightprobe_lib_glsl, | ||||||
|  | 	                      datatoc_lightprobe_cube_display_frag_glsl); | ||||||
| 	e_data.probe_cube_display_sh = DRW_shader_create( | 	e_data.probe_cube_display_sh = DRW_shader_create( | ||||||
| 	        datatoc_lightprobe_cube_display_vert_glsl, NULL, shader_str, NULL); | 	        datatoc_lightprobe_cube_display_vert_glsl, NULL, shader_str, NULL); | ||||||
|  |  | ||||||
| 	MEM_freeN(shader_str); | 	MEM_freeN(shader_str); | ||||||
|  |  | ||||||
| 	e_data.probe_planar_display_sh = DRW_shader_create( | 	e_data.probe_planar_display_sh = DRW_shader_create( | ||||||
|   | |||||||
| @@ -47,7 +47,9 @@ | |||||||
| /* *********** STATIC *********** */ | /* *********** STATIC *********** */ | ||||||
| static struct { | static struct { | ||||||
| 	char *frag_shader_lib; | 	char *frag_shader_lib; | ||||||
|  | 	char *prepass_shader_lib; | ||||||
| 	char *volume_shader_lib; | 	char *volume_shader_lib; | ||||||
|  | 	char *default_frag_glsl; | ||||||
|  |  | ||||||
| 	struct GPUShader *default_prepass_sh; | 	struct GPUShader *default_prepass_sh; | ||||||
| 	struct GPUShader *default_prepass_clip_sh; | 	struct GPUShader *default_prepass_clip_sh; | ||||||
| @@ -116,10 +118,11 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h)) | |||||||
| 	BLI_dynstr_free(ds_vert); | 	BLI_dynstr_free(ds_vert); | ||||||
|  |  | ||||||
| 	struct GPUShader *sh = DRW_shader_create_with_lib( | 	struct GPUShader *sh = DRW_shader_create_with_lib( | ||||||
| 	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str, | 	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, | ||||||
| 	        "#define HAMMERSLEY_SIZE 8192\n" | 	        "#define HAMMERSLEY_SIZE 8192\n" | ||||||
| 	        "#define BRDF_LUT_SIZE 64\n" | 	        "#define BRDF_LUT_SIZE 64\n" | ||||||
| 	        "#define NOISE_SIZE 64\n"); | 	        "#define NOISE_SIZE 64\n", | ||||||
|  | 	        lib_str); | ||||||
|  |  | ||||||
| 	DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR); | 	DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR); | ||||||
| 	DRWShadingGroup *grp = DRW_shgroup_create(sh, pass); | 	DRWShadingGroup *grp = DRW_shgroup_create(sh, pass); | ||||||
| @@ -418,18 +421,12 @@ static void add_standard_uniforms( | |||||||
|  |  | ||||||
| static void create_default_shader(int options) | static void create_default_shader(int options) | ||||||
| { | { | ||||||
| 	DynStr *ds_frag = BLI_dynstr_new(); |  | ||||||
| 	BLI_dynstr_append(ds_frag, e_data.frag_shader_lib); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl); |  | ||||||
| 	char *frag_str = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 	BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
| 	char *defines = eevee_get_defines(options); | 	char *defines = eevee_get_defines(options); | ||||||
|  |  | ||||||
| 	e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, frag_str, defines); | 	e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, | ||||||
|  | 	                                                e_data.default_frag_glsl, defines); | ||||||
|  |  | ||||||
| 	MEM_freeN(defines); | 	MEM_freeN(defines); | ||||||
| 	MEM_freeN(frag_str); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void EEVEE_update_util_texture(double offsets[3]) | void EEVEE_update_util_texture(double offsets[3]) | ||||||
| @@ -489,48 +486,47 @@ void EEVEE_update_util_texture(double offsets[3]) | |||||||
| void EEVEE_materials_init(EEVEE_StorageList *stl) | void EEVEE_materials_init(EEVEE_StorageList *stl) | ||||||
| { | { | ||||||
| 	if (!e_data.frag_shader_lib) { | 	if (!e_data.frag_shader_lib) { | ||||||
| 		char *frag_str = NULL; | 		DRW_shader_create_lib(e_data.frag_shader_lib, | ||||||
|  | 		                      datatoc_bsdf_common_lib_glsl, | ||||||
| 		/* Shaders */ | 		                      datatoc_bsdf_sampling_lib_glsl, | ||||||
| 		DynStr *ds_frag = BLI_dynstr_new(); | 		                      datatoc_ambient_occlusion_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 		                      datatoc_raytrace_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl); | 		                      datatoc_ssr_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); | 		                      datatoc_octahedron_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl); | 		                      datatoc_irradiance_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_ssr_lib_glsl); | 		                      datatoc_lightprobe_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); | 		                      datatoc_ltc_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); | 		                      datatoc_bsdf_direct_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); | 		                      datatoc_lamps_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl); |  | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl); |  | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl); |  | ||||||
| 		for (int i = 0; i < 7; ++i) { |  | ||||||
| 		                      /* Add one for each Closure */ | 		                      /* Add one for each Closure */ | ||||||
| 			BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl); | 		                      datatoc_lit_surface_frag_glsl, | ||||||
| 		} | 		                      datatoc_lit_surface_frag_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl); | 		                      datatoc_lit_surface_frag_glsl, | ||||||
| 		e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag); | 		                      datatoc_lit_surface_frag_glsl, | ||||||
| 		BLI_dynstr_free(ds_frag); | 		                      datatoc_lit_surface_frag_glsl, | ||||||
|  | 		                      datatoc_lit_surface_frag_glsl, | ||||||
|  | 		                      datatoc_lit_surface_frag_glsl, | ||||||
|  | 		                      datatoc_volumetric_lib_glsl); | ||||||
|  |  | ||||||
| 		ds_frag = BLI_dynstr_new(); | 		DRW_shader_create_lib(e_data.volume_shader_lib, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 		                      datatoc_bsdf_common_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); | 		                      datatoc_ambient_occlusion_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); | 		                      datatoc_octahedron_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); | 		                      datatoc_irradiance_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); | 		                      datatoc_lightprobe_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl); | 		                      datatoc_ltc_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl); | 		                      datatoc_bsdf_direct_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl); | 		                      datatoc_lamps_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl); | 		                      datatoc_volumetric_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl); | 		                      datatoc_volumetric_frag_glsl); | ||||||
| 		e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 		BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
| 		ds_frag = BLI_dynstr_new(); | 		DRW_shader_create_lib(e_data.default_frag_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, e_data.frag_shader_lib); | 		                      e_data.frag_shader_lib, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl); | 		                      datatoc_default_frag_glsl); | ||||||
| 		frag_str = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 		BLI_dynstr_free(ds_frag); | 		DRW_shader_create_lib(e_data.prepass_shader_lib, | ||||||
|  | 		                      e_data.frag_shader_lib, | ||||||
|  | 		                      datatoc_prepass_frag_glsl); | ||||||
|  |  | ||||||
| 		e_data.default_background = DRW_shader_create( | 		e_data.default_background = DRW_shader_create( | ||||||
| 		        datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, | 		        datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, | ||||||
| @@ -544,8 +540,6 @@ void EEVEE_materials_init(EEVEE_StorageList *stl) | |||||||
| 		        datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl, | 		        datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl, | ||||||
| 		        "#define CLIP_PLANES\n"); | 		        "#define CLIP_PLANES\n"); | ||||||
|  |  | ||||||
| 		MEM_freeN(frag_str); |  | ||||||
|  |  | ||||||
| 		double offsets[3] = {0.0, 0.0, 0.0}; | 		double offsets[3] = {0.0, 0.0, 0.0}; | ||||||
| 		EEVEE_update_util_texture(offsets); | 		EEVEE_update_util_texture(offsets); | ||||||
| 	} | 	} | ||||||
| @@ -739,20 +733,13 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get( | |||||||
|  |  | ||||||
| 	char *defines = eevee_get_defines(options); | 	char *defines = eevee_get_defines(options); | ||||||
|  |  | ||||||
| 	DynStr *ds_frag = BLI_dynstr_new(); |  | ||||||
| 	BLI_dynstr_append(ds_frag, e_data.frag_shader_lib); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_prepass_frag_glsl); |  | ||||||
| 	char *frag_str = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 	BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
| 	mat = GPU_material_from_nodetree( | 	mat = GPU_material_from_nodetree( | ||||||
| 	        scene, ma->nodetree, &ma->gpumaterial, engine, options, | 	        scene, ma->nodetree, &ma->gpumaterial, engine, options, | ||||||
| 	        (is_shadow) ? datatoc_shadow_vert_glsl : datatoc_lit_surface_vert_glsl, | 	        (is_shadow) ? datatoc_shadow_vert_glsl : datatoc_lit_surface_vert_glsl, | ||||||
| 	        (is_shadow) ? datatoc_shadow_geom_glsl : NULL, | 	        (is_shadow) ? datatoc_shadow_geom_glsl : NULL, | ||||||
| 	        frag_str, | 	        e_data.prepass_shader_lib, | ||||||
| 	        defines); | 	        defines); | ||||||
|  |  | ||||||
| 	MEM_freeN(frag_str); |  | ||||||
| 	MEM_freeN(defines); | 	MEM_freeN(defines); | ||||||
|  |  | ||||||
| 	return mat; | 	return mat; | ||||||
| @@ -1449,7 +1436,9 @@ void EEVEE_materials_free(void) | |||||||
| 		DRW_SHADER_FREE_SAFE(e_data.default_lit[i]); | 		DRW_SHADER_FREE_SAFE(e_data.default_lit[i]); | ||||||
| 	} | 	} | ||||||
| 	MEM_SAFE_FREE(e_data.frag_shader_lib); | 	MEM_SAFE_FREE(e_data.frag_shader_lib); | ||||||
|  | 	MEM_SAFE_FREE(e_data.prepass_shader_lib); | ||||||
| 	MEM_SAFE_FREE(e_data.volume_shader_lib); | 	MEM_SAFE_FREE(e_data.volume_shader_lib); | ||||||
|  | 	MEM_SAFE_FREE(e_data.default_frag_glsl); | ||||||
| 	DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh); | 	DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh); | ||||||
| 	DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh); | 	DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh); | ||||||
| 	DRW_SHADER_FREE_SAFE(e_data.default_background); | 	DRW_SHADER_FREE_SAFE(e_data.default_background); | ||||||
|   | |||||||
| @@ -49,12 +49,12 @@ extern char datatoc_effect_gtao_frag_glsl[]; | |||||||
|  |  | ||||||
| static void eevee_create_shader_occlusion(void) | static void eevee_create_shader_occlusion(void) | ||||||
| { | { | ||||||
| 	DynStr *ds_frag = BLI_dynstr_new(); | 	char *frag_str; | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); |  | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); | 	DRW_shader_create_lib(frag_str, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_effect_gtao_frag_glsl); | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
| 	char *frag_str = BLI_dynstr_get_cstring(ds_frag); | 	                      datatoc_ambient_occlusion_lib_glsl, | ||||||
| 	BLI_dynstr_free(ds_frag); | 	                      datatoc_effect_gtao_frag_glsl); | ||||||
|  |  | ||||||
| 	e_data.gtao_sh = DRW_shader_create_fullscreen(frag_str, NULL); | 	e_data.gtao_sh = DRW_shader_create_fullscreen(frag_str, NULL); | ||||||
| 	e_data.gtao_layer_sh = DRW_shader_create_fullscreen(frag_str, "#define LAYERED_DEPTH\n"); | 	e_data.gtao_layer_sh = DRW_shader_create_fullscreen(frag_str, "#define LAYERED_DEPTH\n"); | ||||||
|   | |||||||
| @@ -59,16 +59,16 @@ extern char datatoc_raytrace_lib_glsl[]; | |||||||
| static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options) | static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options) | ||||||
| { | { | ||||||
| 	if (e_data.ssr_sh[options] == NULL) { | 	if (e_data.ssr_sh[options] == NULL) { | ||||||
| 		DynStr *ds_frag = BLI_dynstr_new(); | 		char *ssr_shader_str; | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); |  | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl); | 		DRW_shader_create_lib(ssr_shader_str, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); | 		                      datatoc_bsdf_common_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); | 		                      datatoc_bsdf_sampling_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); | 		                      datatoc_octahedron_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl); | 		                      datatoc_lightprobe_lib_glsl, | ||||||
| 		BLI_dynstr_append(ds_frag, datatoc_effect_ssr_frag_glsl); | 		                      datatoc_ambient_occlusion_lib_glsl, | ||||||
| 		char *ssr_shader_str = BLI_dynstr_get_cstring(ds_frag); | 		                      datatoc_raytrace_lib_glsl, | ||||||
| 		BLI_dynstr_free(ds_frag); | 		                      datatoc_effect_ssr_frag_glsl); | ||||||
|  |  | ||||||
| 		DynStr *ds_defines = BLI_dynstr_new(); | 		DynStr *ds_defines = BLI_dynstr_new(); | ||||||
| 		BLI_dynstr_appendf(ds_defines, SHADER_DEFINES); | 		BLI_dynstr_appendf(ds_defines, SHADER_DEFINES); | ||||||
|   | |||||||
| @@ -77,46 +77,44 @@ extern char datatoc_gpu_shader_fullscreen_vert_glsl[]; | |||||||
|  |  | ||||||
| static void eevee_create_shader_volumes(void) | static void eevee_create_shader_volumes(void) | ||||||
| { | { | ||||||
| 	DynStr *ds_frag = BLI_dynstr_new(); | 	DRW_shader_create_lib(e_data.volumetric_common_lib, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl); | 	                      datatoc_volumetric_lib_glsl); | ||||||
| 	e_data.volumetric_common_lib = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 	BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
| 	ds_frag = BLI_dynstr_new(); | 	DRW_shader_create_lib(e_data.volumetric_common_lamps_lib, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); | 	                      datatoc_bsdf_common_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl); | 	                      datatoc_bsdf_direct_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); | 	                      datatoc_octahedron_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); | 	                      datatoc_irradiance_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl); | 	                      datatoc_lamps_lib_glsl, | ||||||
| 	BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl); | 	                      datatoc_volumetric_lib_glsl); | ||||||
| 	e_data.volumetric_common_lamps_lib = BLI_dynstr_get_cstring(ds_frag); |  | ||||||
| 	BLI_dynstr_free(ds_frag); |  | ||||||
|  |  | ||||||
| 	e_data.volumetric_clear_sh = DRW_shader_create_with_lib( | 	e_data.volumetric_clear_sh = DRW_shader_create_with_lib( | ||||||
| 	        datatoc_volumetric_vert_glsl, | 	        datatoc_volumetric_vert_glsl, | ||||||
| 	        datatoc_volumetric_geom_glsl, | 	        datatoc_volumetric_geom_glsl, | ||||||
| 	        datatoc_volumetric_frag_glsl, | 	        datatoc_volumetric_frag_glsl, | ||||||
| 	        e_data.volumetric_common_lib, |  | ||||||
| 	        "#define VOLUMETRICS\n" | 	        "#define VOLUMETRICS\n" | ||||||
| 	        "#define CLEAR\n"); | 	        "#define CLEAR\n", | ||||||
|  | 	        e_data.volumetric_common_lib); | ||||||
| 	e_data.volumetric_scatter_sh = DRW_shader_create_with_lib( | 	e_data.volumetric_scatter_sh = DRW_shader_create_with_lib( | ||||||
| 	        datatoc_volumetric_vert_glsl, | 	        datatoc_volumetric_vert_glsl, | ||||||
| 	        datatoc_volumetric_geom_glsl, | 	        datatoc_volumetric_geom_glsl, | ||||||
| 	        datatoc_volumetric_scatter_frag_glsl, | 	        datatoc_volumetric_scatter_frag_glsl, | ||||||
| 	        e_data.volumetric_common_lamps_lib, |  | ||||||
| 	        SHADER_DEFINES | 	        SHADER_DEFINES | ||||||
| 	        "#define VOLUMETRICS\n" | 	        "#define VOLUMETRICS\n" | ||||||
| 	        "#define VOLUME_SHADOW\n"); | 	        "#define VOLUME_SHADOW\n", | ||||||
|  | 	        e_data.volumetric_common_lamps_lib); | ||||||
| 	e_data.volumetric_integration_sh = DRW_shader_create_with_lib( | 	e_data.volumetric_integration_sh = DRW_shader_create_with_lib( | ||||||
| 	        datatoc_volumetric_vert_glsl, | 	        datatoc_volumetric_vert_glsl, | ||||||
| 	        datatoc_volumetric_geom_glsl, | 	        datatoc_volumetric_geom_glsl, | ||||||
| 	        datatoc_volumetric_integration_frag_glsl, | 	        datatoc_volumetric_integration_frag_glsl, | ||||||
| 	        e_data.volumetric_common_lib, NULL); | 	        NULL, | ||||||
|  | 	        e_data.volumetric_common_lib); | ||||||
| 	e_data.volumetric_resolve_sh = DRW_shader_create_with_lib( | 	e_data.volumetric_resolve_sh = DRW_shader_create_with_lib( | ||||||
| 	        datatoc_gpu_shader_fullscreen_vert_glsl, NULL, | 	        datatoc_gpu_shader_fullscreen_vert_glsl, NULL, | ||||||
| 	        datatoc_volumetric_resolve_frag_glsl, | 	        datatoc_volumetric_resolve_frag_glsl, | ||||||
| 	        e_data.volumetric_common_lib, NULL); | 	        NULL, | ||||||
|  | 	        e_data.volumetric_common_lib); | ||||||
| } | } | ||||||
|  |  | ||||||
| int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) | int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) | ||||||
|   | |||||||
| @@ -258,7 +258,19 @@ void DRW_transform_to_display(struct GPUTexture *tex); | |||||||
| struct GPUShader *DRW_shader_create( | struct GPUShader *DRW_shader_create( | ||||||
|         const char *vert, const char *geom, const char *frag, const char *defines); |         const char *vert, const char *geom, const char *frag, const char *defines); | ||||||
| struct GPUShader *DRW_shader_create_with_lib( | struct GPUShader *DRW_shader_create_with_lib( | ||||||
|         const char *vert, const char *geom, const char *frag, const char *lib, const char *defines); |         const char *vert, const char *geom, const char *frag, const char *defines, ...); | ||||||
|  | /* This macro concatenates all strings into its first arg. | ||||||
|  |  * Remmeber to free the resulting string after use. */ | ||||||
|  | #define DRW_shader_create_lib(r_lib, ...) do { \ | ||||||
|  | 	const char *array[] = {__VA_ARGS__}; \ | ||||||
|  | 	DynStr *ds_frag = BLI_dynstr_new(); \ | ||||||
|  | 	for (int i = 0; i < (sizeof(array) / sizeof(*array)); ++i) { \ | ||||||
|  | 		BLI_dynstr_append(ds_frag, array[i]); \ | ||||||
|  | 	} \ | ||||||
|  | 	r_lib = BLI_dynstr_get_cstring(ds_frag); \ | ||||||
|  | 	BLI_dynstr_free(ds_frag); \ | ||||||
|  | } while (0) | ||||||
|  |  | ||||||
| struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines); | struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines); | ||||||
| struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines); | struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines); | ||||||
| struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines); | struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines); | ||||||
|   | |||||||
| @@ -577,28 +577,35 @@ GPUShader *DRW_shader_create(const char *vert, const char *geom, const char *fra | |||||||
| } | } | ||||||
|  |  | ||||||
| GPUShader *DRW_shader_create_with_lib( | GPUShader *DRW_shader_create_with_lib( | ||||||
|         const char *vert, const char *geom, const char *frag, const char *lib, const char *defines) |         const char *vert, const char *geom, const char *frag, const char *defines, ...) | ||||||
| { | { | ||||||
| 	GPUShader *sh; | 	GPUShader *sh; | ||||||
| 	char *vert_with_lib = NULL; | 	char *vert_with_lib = NULL; | ||||||
| 	char *frag_with_lib = NULL; | 	char *frag_with_lib = NULL; | ||||||
| 	char *geom_with_lib = NULL; | 	char *geom_with_lib = NULL; | ||||||
|  | 	va_list args; | ||||||
|  |  | ||||||
| 	DynStr *ds_vert = BLI_dynstr_new(); | 	DynStr *ds_vert = BLI_dynstr_new(); | ||||||
| 	BLI_dynstr_append(ds_vert, lib); | 	va_start(args, defines); | ||||||
|  | 	BLI_dynstr_append(ds_vert, va_arg(args, char *)); | ||||||
|  | 	va_end(args); | ||||||
| 	BLI_dynstr_append(ds_vert, vert); | 	BLI_dynstr_append(ds_vert, vert); | ||||||
| 	vert_with_lib = BLI_dynstr_get_cstring(ds_vert); | 	vert_with_lib = BLI_dynstr_get_cstring(ds_vert); | ||||||
| 	BLI_dynstr_free(ds_vert); | 	BLI_dynstr_free(ds_vert); | ||||||
|  |  | ||||||
| 	DynStr *ds_frag = BLI_dynstr_new(); | 	DynStr *ds_frag = BLI_dynstr_new(); | ||||||
| 	BLI_dynstr_append(ds_frag, lib); | 	va_start(args, defines); | ||||||
|  | 	BLI_dynstr_append(ds_vert, va_arg(args, char *)); | ||||||
|  | 	va_end(args); | ||||||
| 	BLI_dynstr_append(ds_frag, frag); | 	BLI_dynstr_append(ds_frag, frag); | ||||||
| 	frag_with_lib = BLI_dynstr_get_cstring(ds_frag); | 	frag_with_lib = BLI_dynstr_get_cstring(ds_frag); | ||||||
| 	BLI_dynstr_free(ds_frag); | 	BLI_dynstr_free(ds_frag); | ||||||
|  |  | ||||||
| 	if (geom) { | 	if (geom) { | ||||||
| 		DynStr *ds_geom = BLI_dynstr_new(); | 		DynStr *ds_geom = BLI_dynstr_new(); | ||||||
| 		BLI_dynstr_append(ds_geom, lib); | 		va_start(args, defines); | ||||||
|  | 		BLI_dynstr_append(ds_vert, va_arg(args, char *)); | ||||||
|  | 		va_end(args); | ||||||
| 		BLI_dynstr_append(ds_geom, geom); | 		BLI_dynstr_append(ds_geom, geom); | ||||||
| 		geom_with_lib = BLI_dynstr_get_cstring(ds_geom); | 		geom_with_lib = BLI_dynstr_get_cstring(ds_geom); | ||||||
| 		BLI_dynstr_free(ds_geom); | 		BLI_dynstr_free(ds_geom); | ||||||
|   | |||||||
| @@ -164,14 +164,14 @@ static void EDIT_CURVE_engine_init(void *vedata) | |||||||
| 		        datatoc_edit_curve_overlay_loosevert_vert_glsl, | 		        datatoc_edit_curve_overlay_loosevert_vert_glsl, | ||||||
| 		        datatoc_edit_curve_overlay_handle_geom_glsl, | 		        datatoc_edit_curve_overlay_handle_geom_glsl, | ||||||
| 		        datatoc_gpu_shader_flat_color_frag_glsl, | 		        datatoc_gpu_shader_flat_color_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, NULL); | 		        NULL, datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.overlay_vert_sh) { | 	if (!e_data.overlay_vert_sh) { | ||||||
| 		e_data.overlay_vert_sh = DRW_shader_create_with_lib( | 		e_data.overlay_vert_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL, | 		        datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL, | ||||||
| 		        datatoc_edit_curve_overlay_frag_glsl, | 		        datatoc_edit_curve_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, NULL); | 		        NULL, datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -151,7 +151,7 @@ static void EDIT_LATTICE_engine_init(void *vedata) | |||||||
| 		e_data.overlay_vert_sh = DRW_shader_create_with_lib( | 		e_data.overlay_vert_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_lattice_overlay_loosevert_vert_glsl, NULL, | 		        datatoc_edit_lattice_overlay_loosevert_vert_glsl, NULL, | ||||||
| 		        datatoc_edit_lattice_overlay_frag_glsl, | 		        datatoc_edit_lattice_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, NULL); | 		        NULL, datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -156,72 +156,72 @@ static void EDIT_MESH_engine_init(void *vedata) | |||||||
| 		        datatoc_edit_mesh_overlay_vert_glsl, | 		        datatoc_edit_mesh_overlay_vert_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_frag_glsl, | 		        datatoc_edit_mesh_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, |  | ||||||
| 		        "#define EDGE_FIX\n" | 		        "#define EDGE_FIX\n" | ||||||
| 		        "#define ANTI_ALIASING\n" | 		        "#define ANTI_ALIASING\n" | ||||||
| 		        "#define VERTEX_FACING"); | 		        "#define VERTEX_FACING", | ||||||
|  | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_tri_fast_sh) { | 	if (!e_data.overlay_tri_fast_sh) { | ||||||
| 		e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib( | 		e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_vert_glsl, | 		        datatoc_edit_mesh_overlay_vert_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_frag_glsl, | 		        datatoc_edit_mesh_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, |  | ||||||
| 		        "#define ANTI_ALIASING\n" | 		        "#define ANTI_ALIASING\n" | ||||||
| 		        "#define VERTEX_FACING\n"); | 		        "#define VERTEX_FACING\n", | ||||||
|  | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_tri_vcol_sh) { | 	if (!e_data.overlay_tri_vcol_sh) { | ||||||
| 		e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib( | 		e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_vert_glsl, | 		        datatoc_edit_mesh_overlay_vert_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_frag_glsl, | 		        datatoc_edit_mesh_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, |  | ||||||
| 		        "#define EDGE_FIX\n" | 		        "#define EDGE_FIX\n" | ||||||
| 		        "#define VERTEX_SELECTION\n" | 		        "#define VERTEX_SELECTION\n" | ||||||
| 		        "#define ANTI_ALIASING\n" | 		        "#define ANTI_ALIASING\n" | ||||||
| 		        "#define VERTEX_FACING\n"); | 		        "#define VERTEX_FACING\n", | ||||||
|  | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_tri_vcol_fast_sh) { | 	if (!e_data.overlay_tri_vcol_fast_sh) { | ||||||
| 		e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib( | 		e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_vert_glsl, | 		        datatoc_edit_mesh_overlay_vert_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | 		        datatoc_edit_mesh_overlay_geom_tri_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_frag_glsl, | 		        datatoc_edit_mesh_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, |  | ||||||
| 		        "#define VERTEX_SELECTION\n" | 		        "#define VERTEX_SELECTION\n" | ||||||
| 		        "#define ANTI_ALIASING\n" | 		        "#define ANTI_ALIASING\n" | ||||||
| 		        "#define VERTEX_FACING\n"); | 		        "#define VERTEX_FACING\n", | ||||||
|  | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_edge_sh) { | 	if (!e_data.overlay_edge_sh) { | ||||||
| 		e_data.overlay_edge_sh = DRW_shader_create_with_lib( | 		e_data.overlay_edge_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_vert_glsl, | 		        datatoc_edit_mesh_overlay_vert_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_geom_edge_glsl, | 		        datatoc_edit_mesh_overlay_geom_edge_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_frag_glsl, | 		        datatoc_edit_mesh_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, |  | ||||||
| 		        "#define ANTI_ALIASING\n" | 		        "#define ANTI_ALIASING\n" | ||||||
| 		        "#define VERTEX_FACING\n"); | 		        "#define VERTEX_FACING\n", | ||||||
|  | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_edge_vcol_sh) { | 	if (!e_data.overlay_edge_vcol_sh) { | ||||||
| 		e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib( | 		e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_vert_glsl, | 		        datatoc_edit_mesh_overlay_vert_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_geom_edge_glsl, | 		        datatoc_edit_mesh_overlay_geom_edge_glsl, | ||||||
| 		        datatoc_edit_mesh_overlay_frag_glsl, | 		        datatoc_edit_mesh_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, |  | ||||||
| 		        "#define VERTEX_SELECTION\n" | 		        "#define VERTEX_SELECTION\n" | ||||||
| 		        "#define VERTEX_FACING\n"); | 		        "#define VERTEX_FACING\n", | ||||||
|  | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_vert_sh) { | 	if (!e_data.overlay_vert_sh) { | ||||||
| 		e_data.overlay_vert_sh = DRW_shader_create_with_lib( | 		e_data.overlay_vert_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL, | 		        datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL, | ||||||
| 		        datatoc_edit_mesh_overlay_frag_glsl, | 		        datatoc_edit_mesh_overlay_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, | 		        "#define VERTEX_SELECTION\n", | ||||||
| 		        "#define VERTEX_SELECTION\n"); | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_facedot_sh) { | 	if (!e_data.overlay_facedot_sh) { | ||||||
| 		e_data.overlay_facedot_sh = DRW_shader_create_with_lib( | 		e_data.overlay_facedot_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL, | 		        datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL, | ||||||
| 		        datatoc_edit_mesh_overlay_facedot_frag_glsl, | 		        datatoc_edit_mesh_overlay_facedot_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, | 		        "#define VERTEX_FACING\n", | ||||||
| 		        "#define VERTEX_FACING\n"); | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.overlay_mix_sh) { | 	if (!e_data.overlay_mix_sh) { | ||||||
| 		e_data.overlay_mix_sh = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL); | 		e_data.overlay_mix_sh = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL); | ||||||
| @@ -230,27 +230,27 @@ static void EDIT_MESH_engine_init(void *vedata) | |||||||
| 		e_data.overlay_facefill_sh = DRW_shader_create_with_lib( | 		e_data.overlay_facefill_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL, | 		        datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL, | ||||||
| 		        datatoc_edit_mesh_overlay_facefill_frag_glsl, | 		        datatoc_edit_mesh_overlay_facefill_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, NULL); | 		        NULL, datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.normals_face_sh) { | 	if (!e_data.normals_face_sh) { | ||||||
| 		e_data.normals_face_sh = DRW_shader_create( | 		e_data.normals_face_sh = DRW_shader_create( | ||||||
| 		        datatoc_edit_normals_vert_glsl, | 		        datatoc_edit_normals_vert_glsl, | ||||||
| 		        datatoc_edit_normals_geom_glsl, | 		        datatoc_edit_normals_geom_glsl, | ||||||
| 		        datatoc_gpu_shader_uniform_color_frag_glsl, | 		        "#define FACE_NORMALS\n", | ||||||
| 		        "#define FACE_NORMALS\n"); | 		        datatoc_gpu_shader_uniform_color_frag_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.normals_loop_sh) { | 	if (!e_data.normals_loop_sh) { | ||||||
| 		e_data.normals_loop_sh = DRW_shader_create( | 		e_data.normals_loop_sh = DRW_shader_create( | ||||||
| 		        datatoc_edit_normals_vert_glsl, | 		        datatoc_edit_normals_vert_glsl, | ||||||
| 		        datatoc_edit_normals_geom_glsl, | 		        datatoc_edit_normals_geom_glsl, | ||||||
| 		        datatoc_gpu_shader_uniform_color_frag_glsl, | 		        "#define LOOP_NORMALS\n", | ||||||
| 		        "#define LOOP_NORMALS\n"); | 		        datatoc_gpu_shader_uniform_color_frag_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.normals_sh) { | 	if (!e_data.normals_sh) { | ||||||
| 		e_data.normals_sh = DRW_shader_create( | 		e_data.normals_sh = DRW_shader_create( | ||||||
| 		        datatoc_edit_normals_vert_glsl, | 		        datatoc_edit_normals_vert_glsl, | ||||||
| 		        datatoc_edit_normals_geom_glsl, | 		        datatoc_edit_normals_geom_glsl, | ||||||
| 		        datatoc_gpu_shader_uniform_color_frag_glsl, NULL); | 		        NULL, datatoc_gpu_shader_uniform_color_frag_glsl); | ||||||
| 	} | 	} | ||||||
| 	if (!e_data.depth_sh) { | 	if (!e_data.depth_sh) { | ||||||
| 		e_data.depth_sh = DRW_shader_create_3D_depth_only(); | 		e_data.depth_sh = DRW_shader_create_3D_depth_only(); | ||||||
|   | |||||||
| @@ -291,9 +291,9 @@ static void OBJECT_engine_init(void *vedata) | |||||||
| 		e_data.outline_resolve_aa_sh = DRW_shader_create_with_lib( | 		e_data.outline_resolve_aa_sh = DRW_shader_create_with_lib( | ||||||
| 		            datatoc_gpu_shader_fullscreen_vert_glsl, NULL, | 		            datatoc_gpu_shader_fullscreen_vert_glsl, NULL, | ||||||
| 		            datatoc_object_outline_resolve_frag_glsl, | 		            datatoc_object_outline_resolve_frag_glsl, | ||||||
| 		            datatoc_common_fxaa_lib_glsl, |  | ||||||
| 		            "#define FXAA_ALPHA\n" | 		            "#define FXAA_ALPHA\n" | ||||||
| 		            "#define USE_FXAA\n"); | 		            "#define USE_FXAA\n", | ||||||
|  | 		            datatoc_common_fxaa_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.outline_detect_sh) { | 	if (!e_data.outline_detect_sh) { | ||||||
| @@ -307,23 +307,23 @@ static void OBJECT_engine_init(void *vedata) | |||||||
| 	if (!e_data.object_empty_image_sh) { | 	if (!e_data.object_empty_image_sh) { | ||||||
| 		e_data.object_empty_image_sh = DRW_shader_create_with_lib( | 		e_data.object_empty_image_sh = DRW_shader_create_with_lib( | ||||||
| 		           datatoc_object_empty_image_vert_glsl, NULL, | 		           datatoc_object_empty_image_vert_glsl, NULL, | ||||||
| 		           datatoc_object_empty_image_frag_glsl, | 		           datatoc_object_empty_image_frag_glsl, NULL, | ||||||
| 		           datatoc_common_globals_lib_glsl, NULL); | 		           datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.object_empty_image_wire_sh) { | 	if (!e_data.object_empty_image_wire_sh) { | ||||||
| 		e_data.object_empty_image_wire_sh = DRW_shader_create_with_lib( | 		e_data.object_empty_image_wire_sh = DRW_shader_create_with_lib( | ||||||
| 		           datatoc_object_empty_image_vert_glsl, NULL, | 		           datatoc_object_empty_image_vert_glsl, NULL, | ||||||
| 		           datatoc_object_empty_image_frag_glsl, | 		           datatoc_object_empty_image_frag_glsl, | ||||||
| 		           datatoc_common_globals_lib_glsl, | 		           "#define USE_WIRE\n", | ||||||
| 		           "#define USE_WIRE\n"); | 		           datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.grid_sh) { | 	if (!e_data.grid_sh) { | ||||||
| 		e_data.grid_sh = DRW_shader_create_with_lib( | 		e_data.grid_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_object_grid_vert_glsl, NULL, | 		        datatoc_object_grid_vert_glsl, NULL, | ||||||
| 		        datatoc_object_grid_frag_glsl, | 		        datatoc_object_grid_frag_glsl, NULL, | ||||||
| 		        datatoc_common_globals_lib_glsl, NULL); | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.part_prim_sh) { | 	if (!e_data.part_prim_sh) { | ||||||
|   | |||||||
| @@ -161,8 +161,8 @@ static void PAINT_TEXTURE_engine_init(void *vedata) | |||||||
|  |  | ||||||
| 		e_data.image_sh = DRW_shader_create_with_lib( | 		e_data.image_sh = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_paint_texture_vert_glsl, NULL, | 		        datatoc_paint_texture_vert_glsl, NULL, | ||||||
| 		        datatoc_paint_texture_frag_glsl, | 		        datatoc_paint_texture_frag_glsl, NULL, | ||||||
| 		        datatoc_common_globals_lib_glsl, NULL); | 		        datatoc_common_globals_lib_glsl); | ||||||
|  |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| @@ -170,8 +170,8 @@ static void PAINT_TEXTURE_engine_init(void *vedata) | |||||||
| 		e_data.wire_overlay_shader = DRW_shader_create_with_lib( | 		e_data.wire_overlay_shader = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_paint_wire_vert_glsl, NULL, | 		        datatoc_paint_wire_vert_glsl, NULL, | ||||||
| 		        datatoc_paint_wire_frag_glsl, | 		        datatoc_paint_wire_frag_glsl, | ||||||
| 		        datatoc_common_globals_lib_glsl, | 		        "#define VERTEX_MODE\n", | ||||||
| 		        "#define VERTEX_MODE\n"); | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.face_overlay_shader) { | 	if (!e_data.face_overlay_shader) { | ||||||
|   | |||||||
| @@ -87,8 +87,8 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata)) | |||||||
| 	if (!e_data.wire_overlay_shader) { | 	if (!e_data.wire_overlay_shader) { | ||||||
| 		e_data.wire_overlay_shader = DRW_shader_create_with_lib( | 		e_data.wire_overlay_shader = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_paint_wire_vert_glsl, NULL, | 		        datatoc_paint_wire_vert_glsl, NULL, | ||||||
| 		        datatoc_paint_wire_frag_glsl, | 		        datatoc_paint_wire_frag_glsl, "#define VERTEX_MODE\n", | ||||||
| 		        datatoc_common_globals_lib_glsl, "#define VERTEX_MODE\n"); | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.face_overlay_shader) { | 	if (!e_data.face_overlay_shader) { | ||||||
|   | |||||||
| @@ -102,8 +102,8 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) | |||||||
| 	if (!e_data.wire_overlay_shader) { | 	if (!e_data.wire_overlay_shader) { | ||||||
| 		e_data.wire_overlay_shader = DRW_shader_create_with_lib( | 		e_data.wire_overlay_shader = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_paint_wire_vert_glsl, NULL, | 		        datatoc_paint_wire_vert_glsl, NULL, | ||||||
| 		        datatoc_paint_wire_frag_glsl, | 		        datatoc_paint_wire_frag_glsl, "#define WEIGHT_MODE\n", | ||||||
| 		        datatoc_common_globals_lib_glsl, "#define WEIGHT_MODE\n"); | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (!e_data.face_overlay_shader) { | 	if (!e_data.face_overlay_shader) { | ||||||
| @@ -113,8 +113,8 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) | |||||||
| 	if (!e_data.vert_overlay_shader) { | 	if (!e_data.vert_overlay_shader) { | ||||||
| 		e_data.vert_overlay_shader = DRW_shader_create_with_lib( | 		e_data.vert_overlay_shader = DRW_shader_create_with_lib( | ||||||
| 		        datatoc_paint_wire_vert_glsl, NULL, | 		        datatoc_paint_wire_vert_glsl, NULL, | ||||||
| 		        datatoc_paint_vert_frag_glsl, | 		        datatoc_paint_vert_frag_glsl, NULL, | ||||||
| 		        datatoc_common_globals_lib_glsl, NULL); | 		        datatoc_common_globals_lib_glsl); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
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