Added mirror function to the code and to the Wkey menu (at the end)

This commit is contained in:
2003-10-22 02:05:51 +00:00
parent c7bf552213
commit 26698cfa3f

View File

@@ -180,6 +180,8 @@ float prop_cent[3];
float centre[3], centroid[3];
void mirrormesh(void);
void add_object_draw(int type) /* for toolbox */
{
Object *ob;
@@ -1557,7 +1559,7 @@ void special_editmenu(void)
}
else if(G.obedit->type==OB_MESH) {
nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select swap%x8|Flip Normals %x9|Smooth %x10");
nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select swap%x8|Flip Normals %x9|Smooth %x10|Mirror%x12");
if(nr>0) waitcursor(1);
switch(nr) {
@@ -1598,6 +1600,9 @@ void special_editmenu(void)
case 10:
vertexsmooth();
break;
case 12:
mirrormesh();
break;
}
makeDispList(G.obedit);
@@ -6630,3 +6635,114 @@ void make_displists_by_obdata(void *obdata) {
makeDispList(base->object);
}
/* ******************************************************************** */
/* Mirror function in Edit Mode */
void mirrormesh(){
short mode = 0, axis;
float centre[3] = {0,0,0}, *curs, mat[3][3], imat[3][3];
EditVert *eve;
mode=pupmenu("Mirror Axis %t|Global X%x1| Y%x2| Z%x3|Local X%x4| Y%x5| Z%x6|View X%x7| Y%x8| Z%x9|");
if (G.obedit==0) return;
if (mode==0) return;
centre[0]= centre[1]= centre[2]= 0.0;
Mat3CpyMat4(mat, G.obedit->obmat);
Mat3Inv(imat, mat);
if(G.vd->around==V3D_CENTROID) {
int a = 0;
eve= G.edve.first;
while(eve) {
a++;
if((eve->h==0) && (eve->f & 1)) {
VecAddf(centre, centre, eve->co);
}
eve= eve->next;
}
VecMulf(centre, 1.0/a);
}
else if(G.vd->around==V3D_CURSOR) {
curs= give_cursor();
VECCOPY(centre, curs);
VecSubf(centre, centre, G.obedit->obmat[3]);
Mat3MulVecfl(imat, centre);
}
if ((mode==1) || (mode==2) || (mode==3)) {
axis = mode - 1;
eve= G.edve.first;
while(eve) {
if((eve->h==0) && (eve->f & 1)) {
float vec[3];
vec[0] = eve->co[0];
vec[1] = eve->co[1];
vec[2] = eve->co[2];
Mat3MulVecfl(mat, vec);
vec[axis] -= centre[axis];
vec[axis] *= -1;
vec[axis] += centre[axis];
Mat3MulVecfl(imat, vec);
eve->co[0] = vec[0];
eve->co[1] = vec[1];
eve->co[2] = vec[2];
}
eve= eve->next;
}
}
else if ((mode==4) || (mode==5) || (mode==6)){
axis = mode - 4;
eve= G.edve.first;
while(eve) {
if((eve->h==0) && (eve->f & 1)) {
eve->co[axis] -= centre[axis];
eve->co[axis] *= -1;
eve->co[axis] += centre[axis];
}
eve= eve->next;
}
}
else if ((mode==7) || (mode==8) || (mode==9)){
float viewmat[3][3], iviewmat[3][3];
Mat3CpyMat4(viewmat, G.vd->persmat);
Mat3Inv(iviewmat, viewmat);
axis = mode - 7;
Mat3MulVecfl(viewmat, centre);
eve= G.edve.first;
while(eve) {
if((eve->h==0) && (eve->f & 1)) {
float vec[3];
vec[0] = eve->co[0];
vec[1] = eve->co[1];
vec[2] = eve->co[2];
Mat3MulVecfl(mat, vec);
Mat3MulVecfl(viewmat, vec);
vec[axis] -= centre[axis];
vec[axis] *= -1;
vec[axis] += centre[axis];
Mat3MulVecfl(imat, vec);
Mat3MulVecfl(iviewmat, vec);
eve->co[0] = vec[0];
eve->co[1] = vec[1];
eve->co[2] = vec[2];
}
eve= eve->next;
}
}
scrarea_do_windraw(curarea);
screen_swapbuffers();
}