Little issues, combined commit!
- Bug #2857: Spin didn't create nice consistant normals - removed unnecessary call to where_is_object() in init-render phase. - Added DAG_scene_sort() calls when objects were removed (join cases) - When using texture fonts, the file window header didn't display OK - Saving a file didn't set the 'wait cursor' anymore (oldie!)
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@@ -438,7 +438,7 @@ void join_mesh(void)
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSSHADING, 0);
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DAG_scene_sort(G.scene);
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DAG_scene_sort(G.scene); // removed objects, need to rebuild dag
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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BIF_undo_push("Join Mesh");
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