Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.
The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.
This commit is contained in:
@@ -305,8 +305,6 @@ void ntreeSwitchID(struct bNodeTree *ntree, struct ID *sce_from, struct ID *sc
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void ntreeMakeLocal(struct bNodeTree *ntree);
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int ntreeHasType(struct bNodeTree *ntree, int type);
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void ntreeSocketUseFlags(struct bNodeTree *ntree);
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void ntreeUpdateTree(struct bNodeTree *ntree);
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/* XXX Currently each tree update call does call to ntreeVerifyNodes too.
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* Some day this should be replaced by a decent depsgraph automatism!
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@@ -1325,32 +1325,6 @@ void nodeSetActive(bNodeTree *ntree, bNode *node)
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node->flag |= NODE_ACTIVE_TEXTURE;
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}
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/* use flags are not persistent yet, groups might need different tagging, so we do it each time
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when we need to get this info */
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void ntreeSocketUseFlags(bNodeTree *ntree)
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{
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bNode *node;
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bNodeSocket *sock;
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bNodeLink *link;
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/* clear flags */
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for(node= ntree->nodes.first; node; node= node->next) {
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for(sock= node->inputs.first; sock; sock= sock->next)
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sock->flag &= ~SOCK_IN_USE;
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for(sock= node->outputs.first; sock; sock= sock->next)
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sock->flag &= ~SOCK_IN_USE;
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}
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/* tag all thats in use */
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for(link= ntree->links.first; link; link= link->next) {
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if(link->fromsock) // FIXME, see below
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link->fromsock->flag |= SOCK_IN_USE;
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if(link->tosock) // FIXME This can be NULL, when dragging a new link in the UI, should probably copy the node tree for preview render - campbell
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link->tosock->flag |= SOCK_IN_USE;
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}
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}
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/* ************** dependency stuff *********** */
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/* node is guaranteed to be not checked before */
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@@ -1425,16 +1399,27 @@ static void ntree_update_link_pointers(bNodeTree *ntree)
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/* first clear data */
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for(node= ntree->nodes.first; node; node= node->next) {
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for(sock= node->inputs.first; sock; sock= sock->next)
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for(sock= node->inputs.first; sock; sock= sock->next) {
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sock->link= NULL;
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sock->flag &= ~SOCK_IN_USE;
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}
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/* clear socket links */
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for(sock= ntree->outputs.first; sock; sock= sock->next)
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for(sock= node->outputs.first; sock; sock= sock->next) {
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sock->flag &= ~SOCK_IN_USE;
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}
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}
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for(sock= ntree->inputs.first; sock; sock= sock->next) {
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sock->flag &= ~SOCK_IN_USE;
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}
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for(sock= ntree->outputs.first; sock; sock= sock->next) {
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sock->link= NULL;
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sock->flag &= ~SOCK_IN_USE;
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}
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for(link= ntree->links.first; link; link= link->next) {
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if (link->tosock)
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link->tosock->link= link;
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link->fromsock->flag |= SOCK_IN_USE;
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link->tosock->flag |= SOCK_IN_USE;
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}
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}
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@@ -7438,6 +7438,30 @@ void do_versions_image_settings_2_60(Scene *sce)
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}
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/* socket use flags were only temporary before */
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static void do_versions_nodetree_socket_use_flags_2_62(bNodeTree *ntree)
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{
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bNode *node;
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bNodeSocket *sock;
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bNodeLink *link;
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for (node=ntree->nodes.first; node; node=node->next) {
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for (sock=node->inputs.first; sock; sock=sock->next)
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sock->flag &= ~SOCK_IN_USE;
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for (sock=node->outputs.first; sock; sock=sock->next)
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sock->flag &= ~SOCK_IN_USE;
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}
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for (sock=ntree->inputs.first; sock; sock=sock->next)
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sock->flag &= ~SOCK_IN_USE;
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for (sock=ntree->outputs.first; sock; sock=sock->next)
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sock->flag &= ~SOCK_IN_USE;
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for (link=ntree->links.first; link; link=link->next) {
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link->fromsock->flag |= SOCK_IN_USE;
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link->tosock->flag |= SOCK_IN_USE;
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}
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}
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static void do_versions(FileData *fd, Library *lib, Main *main)
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{
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/* WATCH IT!!!: pointers from libdata have not been converted */
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@@ -12667,7 +12691,38 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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/* put compatibility code here until next subversion bump */
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{
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/* nothing! */
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{
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/* update use flags for node sockets (was only temporary before) */
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Scene *sce;
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Material *mat;
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Tex *tex;
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Lamp *lamp;
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World *world;
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bNodeTree *ntree;
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for (sce=main->scene.first; sce; sce=sce->id.next)
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if (sce->nodetree)
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do_versions_nodetree_socket_use_flags_2_62(sce->nodetree);
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for (mat=main->mat.first; mat; mat=mat->id.next)
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if (mat->nodetree)
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do_versions_nodetree_socket_use_flags_2_62(mat->nodetree);
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for (tex=main->tex.first; tex; tex=tex->id.next)
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if (tex->nodetree)
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do_versions_nodetree_socket_use_flags_2_62(tex->nodetree);
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for (lamp=main->lamp.first; lamp; lamp=lamp->id.next)
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if (lamp->nodetree)
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do_versions_nodetree_socket_use_flags_2_62(lamp->nodetree);
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for (world=main->world.first; world; world=world->id.next)
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if (world->nodetree)
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do_versions_nodetree_socket_use_flags_2_62(world->nodetree);
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for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next)
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do_versions_nodetree_socket_use_flags_2_62(ntree);
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}
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}
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/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
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@@ -351,10 +351,10 @@ static void node_update_hidden(bNode *node)
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/* calculate minimal radius */
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for(nsock= node->inputs.first; nsock; nsock= nsock->next)
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE))
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totin++;
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for(nsock= node->outputs.first; nsock; nsock= nsock->next)
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE))
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totout++;
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tot= MAX2(totin, totout);
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@@ -371,7 +371,7 @@ static void node_update_hidden(bNode *node)
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rad=drad= (float)M_PI/(1.0f + (float)totout);
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for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE)) {
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nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
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nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
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rad+= drad;
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@@ -382,7 +382,7 @@ static void node_update_hidden(bNode *node)
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rad=drad= - (float)M_PI/(1.0f + (float)totin);
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for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE)) {
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nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
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nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
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rad+= drad;
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@@ -854,12 +854,12 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
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/* sockets */
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for(sock= node->inputs.first; sock; sock= sock->next) {
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if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
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if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (sock->flag & SOCK_IN_USE))
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node_socket_circle_draw(snode->nodetree, sock, socket_size);
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}
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for(sock= node->outputs.first; sock; sock= sock->next) {
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if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
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if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (sock->flag & SOCK_IN_USE))
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node_socket_circle_draw(snode->nodetree, sock, socket_size);
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}
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@@ -134,8 +134,6 @@ void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mo
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bNodeSocket *sock;
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int a;
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ntreeSocketUseFlags(ntree);
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for(node= ntree->nodes.first; node; node= node->next) {
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if(node->type==SH_NODE_TEXTURE) {
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if((r_mode & R_OSA) && node->id) {
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