OpenGL: replace gluProject and gluUnProject, and simplify surrounding code.
Part of T49042.
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@@ -1,6 +1,3 @@
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#ifndef _GPU_MATRIX_H_
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#define _GPU_MATRIX_H_
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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@@ -32,8 +29,11 @@
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* \ingroup gpu
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*/
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#ifndef _GPU_MATRIX_H_
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#define _GPU_MATRIX_H_
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#include "BLI_sys_types.h"
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#include "GPU_glew.h"
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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@@ -110,12 +110,10 @@ void gpuOrtho(float left, float right, float bottom, float top, float near, floa
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void gpuFrustum(float left, float right, float bottom, float top, float near, float far);
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void gpuPerspective(float fovy, float aspect, float near, float far);
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/* pass vector through current transform (world --> screen) */
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void gpuProject(const float obj[3], const float model[4][4], const float proj[4][4], const GLint view[4], float win[3]);
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/* pass vector through inverse transform (world <-- screen) */
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bool gpuUnProject(const float win[3], const float model[4][4], const float proj[4][4], const GLint view[4], float obj[3]);
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/* 3D Projection between Window and World Space */
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void gpuProject(const float world[3], const float model[4][4], const float proj[4][4], const int view[4], float win[3]);
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bool gpuUnProject(const float win[3], const float model[4][4], const float proj[4][4], const int view[4], float world[3]);
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/* 2D Projection Matrix */
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