3D View / Edges menu:

* Removed a redundant "Edge Crease" entry and some code cleanup.
This commit is contained in:
2012-07-12 16:19:29 +00:00
parent 152675db1a
commit 2738fa99e7

View File

@@ -1826,15 +1826,9 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
layout.operator("TRANSFORM_OT_edge_slide")
layout.operator("TRANSFORM_OT_edge_crease")
layout.operator("transform.edge_slide")
layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
#~ uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
#~ uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
@@ -1869,9 +1863,6 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.separator()
# uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
# uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
layout.separator()