whitespace cleanup
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@@ -1349,7 +1349,7 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
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int totsplit = bb->uv_split * bb->uv_split;
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int tile, x, y;
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/* Tile offsets */
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float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f;
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float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f;
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vlr= RE_findOrAddVlak(obr, obr->totvlak++);
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vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
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