BGE Docs: Reordering the "Various" constants so they are in alphabetical order.

This commit is contained in:
2012-11-22 21:37:12 +00:00
parent fa9c12bbd1
commit 2765f1fffc

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@@ -827,114 +827,6 @@ See :class:`bge.types.KX_SteeringActuator.behavior`
Various Various
======= =======
.. _input-status:
------------
Input Status
------------
See :class:`bge.types.SCA_PythonKeyboard`, :class:`bge.types.SCA_PythonMouse`, :class:`bge.types.SCA_MouseSensor`, :class:`bge.types.SCA_KeyboardSensor`
.. data:: KX_INPUT_NONE
.. data:: KX_INPUT_JUST_ACTIVATED
.. data:: KX_INPUT_ACTIVE
.. data:: KX_INPUT_JUST_RELEASED
-------------
Mouse Buttons
-------------
See :class:`bge.types.SCA_MouseSensor`
.. data:: KX_MOUSE_BUT_LEFT
.. data:: KX_MOUSE_BUT_MIDDLE
.. data:: KX_MOUSE_BUT_RIGHT
------------
Navigation Mesh Draw Modes
------------
.. _navmesh-draw-mode:
.. data:: RM_WALLS
Draw only the walls.
.. data:: RM_POLYS
Draw only polygons.
.. data:: RM_TRIS
Draw triangle mesh.
------
States
------
See :class:`bge.types.KX_StateActuator`
.. data:: KX_STATE1
.. data:: KX_STATE2
.. data:: KX_STATE3
.. data:: KX_STATE4
.. data:: KX_STATE5
.. data:: KX_STATE6
.. data:: KX_STATE7
.. data:: KX_STATE8
.. data:: KX_STATE9
.. data:: KX_STATE10
.. data:: KX_STATE11
.. data:: KX_STATE12
.. data:: KX_STATE13
.. data:: KX_STATE14
.. data:: KX_STATE15
.. data:: KX_STATE16
.. data:: KX_STATE17
.. data:: KX_STATE18
.. data:: KX_STATE19
.. data:: KX_STATE20
.. data:: KX_STATE21
.. data:: KX_STATE22
.. data:: KX_STATE23
.. data:: KX_STATE24
.. data:: KX_STATE25
.. data:: KX_STATE26
.. data:: KX_STATE27
.. data:: KX_STATE28
.. data:: KX_STATE29
.. data:: KX_STATE30
.. _state-actuator-operation:
See :class:`bge.types.KX_StateActuator.operation`
.. data:: KX_STATE_OP_CLR
Substract bits to state mask
:value: 0
.. data:: KX_STATE_OP_CPY
Copy state mask
:value: 1
.. data:: KX_STATE_OP_NEG
Invert bits to state mask
:value: 2
.. data:: KX_STATE_OP_SET
Add bits to state mask
:value: 3
.. _Two-D-FilterActuator-mode:
--------- ---------
2D Filter 2D Filter
--------- ---------
@@ -1008,48 +900,6 @@ See :class:`bge.types.KX_StateActuator.operation`
.. data:: RAS_2DFILTER_SOBEL .. data:: RAS_2DFILTER_SOBEL
:value: 7 :value: 7
------
Shader
------
.. data:: VIEWMATRIX
.. data:: VIEWMATRIX_INVERSE
.. data:: VIEWMATRIX_INVERSETRANSPOSE
.. data:: VIEWMATRIX_TRANSPOSE
.. data:: MODELMATRIX
.. data:: MODELMATRIX_INVERSE
.. data:: MODELMATRIX_INVERSETRANSPOSE
.. data:: MODELMATRIX_TRANSPOSE
.. data:: MODELVIEWMATRIX
.. data:: MODELVIEWMATRIX_INVERSE
.. data:: MODELVIEWMATRIX_INVERSETRANSPOSE
.. data:: MODELVIEWMATRIX_TRANSPOSE
.. data:: CAM_POS
Current camera position
.. data:: CONSTANT_TIMER
User a timer for the uniform value.
.. data:: SHD_TANGENT
----------------
Blender Material
----------------
.. data:: BL_DST_ALPHA
.. data:: BL_DST_COLOR
.. data:: BL_ONE
.. data:: BL_ONE_MINUS_DST_ALPHA
.. data:: BL_ONE_MINUS_DST_COLOR
.. data:: BL_ONE_MINUS_SRC_ALPHA
.. data:: BL_ONE_MINUS_SRC_COLOR
.. data:: BL_SRC_ALPHA
.. data:: BL_SRC_ALPHA_SATURATE
.. data:: BL_SRC_COLOR
.. data:: BL_ZERO
---------------- ----------------
Armature Channel Armature Channel
@@ -1128,63 +978,213 @@ See :class:`bge.types.BL_ArmatureConstraint.type`
See :class:`bge.types.BL_ArmatureConstraint.ik_type` See :class:`bge.types.BL_ArmatureConstraint.ik_type`
.. data:: CONSTRAINT_IK_COPYPOSE .. data:: CONSTRAINT_IK_COPYPOSE
constraint is trying to match the position and eventually the rotation of the target. constraint is trying to match the position and eventually the rotation of the target.
:value: 0 :value: 0
.. data:: CONSTRAINT_IK_DISTANCE .. data:: CONSTRAINT_IK_DISTANCE
Constraint is maintaining a certain distance to target subject to ik_mode Constraint is maintaining a certain distance to target subject to ik_mode
:value: 1 :value: 1
.. _armatureconstraint-constants-ik-flag: .. _armatureconstraint-constants-ik-flag:
See :class:`bge.types.BL_ArmatureConstraint.ik_flag` See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
.. data:: CONSTRAINT_IK_FLAG_TIP .. data:: CONSTRAINT_IK_FLAG_TIP
Set when the constraint operates on the head of the bone and not the tail Set when the constraint operates on the head of the bone and not the tail
:value: 1 :value: 1
.. data:: CONSTRAINT_IK_FLAG_ROT .. data:: CONSTRAINT_IK_FLAG_ROT
Set when the constraint tries to match the orientation of the target Set when the constraint tries to match the orientation of the target
:value: 2 :value: 2
.. data:: CONSTRAINT_IK_FLAG_STRETCH .. data:: CONSTRAINT_IK_FLAG_STRETCH
Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0) Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
:value: 16 :value: 16
.. data:: CONSTRAINT_IK_FLAG_POS .. data:: CONSTRAINT_IK_FLAG_POS
Set when the constraint tries to match the position of the target. Set when the constraint tries to match the position of the target.
:value: 32 :value: 32
.. _armatureconstraint-constants-ik-mode: .. _armatureconstraint-constants-ik-mode:
See :class:`bge.types.BL_ArmatureConstraint.ik_mode` See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
.. data:: CONSTRAINT_IK_MODE_INSIDE .. data:: CONSTRAINT_IK_MODE_INSIDE
The constraint tries to keep the bone within ik_dist of target The constraint tries to keep the bone within ik_dist of target
:value: 0 :value: 0
.. data:: CONSTRAINT_IK_MODE_OUTSIDE .. data:: CONSTRAINT_IK_MODE_OUTSIDE
The constraint tries to keep the bone outside ik_dist of the target The constraint tries to keep the bone outside ik_dist of the target
:value: 1 :value: 1
.. data:: CONSTRAINT_IK_MODE_ONSURFACE .. data:: CONSTRAINT_IK_MODE_ONSURFACE
The constraint tries to keep the bone exactly at ik_dist of the target. The constraint tries to keep the bone exactly at ik_dist of the target.
:value: 2 :value: 2
.. _input-status:
----------------
Blender Material
----------------
.. data:: BL_DST_ALPHA
.. data:: BL_DST_COLOR
.. data:: BL_ONE
.. data:: BL_ONE_MINUS_DST_ALPHA
.. data:: BL_ONE_MINUS_DST_COLOR
.. data:: BL_ONE_MINUS_SRC_ALPHA
.. data:: BL_ONE_MINUS_SRC_COLOR
.. data:: BL_SRC_ALPHA
.. data:: BL_SRC_ALPHA_SATURATE
.. data:: BL_SRC_COLOR
.. data:: BL_ZERO
------------
Input Status
------------
See :class:`bge.types.SCA_PythonKeyboard`, :class:`bge.types.SCA_PythonMouse`, :class:`bge.types.SCA_MouseSensor`, :class:`bge.types.SCA_KeyboardSensor`
.. data:: KX_INPUT_NONE
.. data:: KX_INPUT_JUST_ACTIVATED
.. data:: KX_INPUT_ACTIVE
.. data:: KX_INPUT_JUST_RELEASED
-------------
Mouse Buttons
-------------
See :class:`bge.types.SCA_MouseSensor`
.. data:: KX_MOUSE_BUT_LEFT
.. data:: KX_MOUSE_BUT_MIDDLE
.. data:: KX_MOUSE_BUT_RIGHT
------------
Navigation Mesh Draw Modes
------------
.. _navmesh-draw-mode:
.. data:: RM_WALLS
Draw only the walls.
.. data:: RM_POLYS
Draw only polygons.
.. data:: RM_TRIS
Draw triangle mesh.
------
Shader
------
.. data:: VIEWMATRIX
.. data:: VIEWMATRIX_INVERSE
.. data:: VIEWMATRIX_INVERSETRANSPOSE
.. data:: VIEWMATRIX_TRANSPOSE
.. data:: MODELMATRIX
.. data:: MODELMATRIX_INVERSE
.. data:: MODELMATRIX_INVERSETRANSPOSE
.. data:: MODELMATRIX_TRANSPOSE
.. data:: MODELVIEWMATRIX
.. data:: MODELVIEWMATRIX_INVERSE
.. data:: MODELVIEWMATRIX_INVERSETRANSPOSE
.. data:: MODELVIEWMATRIX_TRANSPOSE
.. data:: CAM_POS
Current camera position
.. data:: CONSTANT_TIMER
User a timer for the uniform value.
.. data:: SHD_TANGENT
------
States
------
See :class:`bge.types.KX_StateActuator`
.. data:: KX_STATE1
.. data:: KX_STATE2
.. data:: KX_STATE3
.. data:: KX_STATE4
.. data:: KX_STATE5
.. data:: KX_STATE6
.. data:: KX_STATE7
.. data:: KX_STATE8
.. data:: KX_STATE9
.. data:: KX_STATE10
.. data:: KX_STATE11
.. data:: KX_STATE12
.. data:: KX_STATE13
.. data:: KX_STATE14
.. data:: KX_STATE15
.. data:: KX_STATE16
.. data:: KX_STATE17
.. data:: KX_STATE18
.. data:: KX_STATE19
.. data:: KX_STATE20
.. data:: KX_STATE21
.. data:: KX_STATE22
.. data:: KX_STATE23
.. data:: KX_STATE24
.. data:: KX_STATE25
.. data:: KX_STATE26
.. data:: KX_STATE27
.. data:: KX_STATE28
.. data:: KX_STATE29
.. data:: KX_STATE30
.. _state-actuator-operation:
See :class:`bge.types.KX_StateActuator.operation`
.. data:: KX_STATE_OP_CLR
Substract bits to state mask
:value: 0
.. data:: KX_STATE_OP_CPY
Copy state mask
:value: 1
.. data:: KX_STATE_OP_NEG
Invert bits to state mask
:value: 2
.. data:: KX_STATE_OP_SET
Add bits to state mask
:value: 3
.. _Two-D-FilterActuator-mode: