Merge remote-tracking branch 'origin/master' into blender2.8
This commit is contained in:
@@ -401,7 +401,8 @@ static void attr_create_vertex_color(Scene *scene,
|
||||
int n = p->loop_total();
|
||||
for(int i = 0; i < n; i++) {
|
||||
float3 color = get_float3(l->data[p->loop_start() + i].color());
|
||||
*(cdata++) = color_float_to_byte(color_srgb_to_scene_linear_v3(color));
|
||||
/* Encode vertex color using the sRGB curve. */
|
||||
*(cdata++) = color_float_to_byte(color_srgb_to_linear_v3(color));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -424,12 +425,13 @@ static void attr_create_vertex_color(Scene *scene,
|
||||
int tri_a[3], tri_b[3];
|
||||
face_split_tri_indices(face_flags[i], tri_a, tri_b);
|
||||
|
||||
/* Encode vertex color using the sRGB curve. */
|
||||
uchar4 colors[4];
|
||||
colors[0] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color1())));
|
||||
colors[1] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color2())));
|
||||
colors[2] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color3())));
|
||||
colors[0] = color_float_to_byte(color_srgb_to_linear_v3(get_float3(c->color1())));
|
||||
colors[1] = color_float_to_byte(color_srgb_to_linear_v3(get_float3(c->color2())));
|
||||
colors[2] = color_float_to_byte(color_srgb_to_linear_v3(get_float3(c->color3())));
|
||||
if(nverts[i] == 4) {
|
||||
colors[3] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color4())));
|
||||
colors[3] = color_float_to_byte(color_srgb_to_linear_v3(get_float3(c->color4())));
|
||||
}
|
||||
|
||||
cdata[0] = colors[tri_a[0]];
|
||||
|
Reference in New Issue
Block a user