- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
way. Requested for low-poly modeling. - fix: on exit editmode, the code always created a mesh->dvert block... silly, this made other code confused which decided whether to use dverts (vertex groups) or not. - removed obsolete call from armature.c. Also fixed name of function there, preparation work for nicer support in Blender for "deform envelopes"
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@@ -1,5 +1,3 @@
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#include <string.h>
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/**
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* $Id$
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*
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@@ -33,6 +31,8 @@
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* CSG operations.
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_ghash.h"
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@@ -45,14 +45,15 @@
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#include "CSG_BooleanOps.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_displist.h"
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#include "BKE_object.h"
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#include "BKE_booleanops.h"
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#include "BKE_utildefines.h"
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#include "BKE_depsgraph.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include <math.h>
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