- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite

way. Requested for low-poly modeling.

- fix: on exit editmode, the code always created a mesh->dvert block...
  silly, this made other code confused which decided whether to use
  dverts (vertex groups) or not.

- removed obsolete call from armature.c. Also fixed name of function there,
  preparation work for nicer support in Blender for "deform envelopes"
This commit is contained in:
2005-08-17 13:26:42 +00:00
parent 55b5abe2c9
commit 2872263377
8 changed files with 34 additions and 58 deletions

View File

@@ -1,5 +1,3 @@
#include <string.h>
/**
* $Id$
*
@@ -33,6 +31,8 @@
* CSG operations.
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
@@ -45,14 +45,15 @@
#include "CSG_BooleanOps.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_displist.h"
#include "BKE_object.h"
#include "BKE_booleanops.h"
#include "BKE_utildefines.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include <math.h>