- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite

way. Requested for low-poly modeling.

- fix: on exit editmode, the code always created a mesh->dvert block...
  silly, this made other code confused which decided whether to use
  dverts (vertex groups) or not.

- removed obsolete call from armature.c. Also fixed name of function there,
  preparation work for nicer support in Blender for "deform envelopes"
This commit is contained in:
2005-08-17 13:26:42 +00:00
parent 55b5abe2c9
commit 2872263377
8 changed files with 34 additions and 58 deletions

View File

@@ -922,7 +922,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
if (isVirtual) {
sprintf(str, "%s (virtual)", md->name);
uiDefBut(block, LABEL, 0, str, x+10, y-1, width-120-60-10, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name");
uiDefBut(block, LABEL, 0, str, x+10, y-1, buttonWidth-60, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name");
uiClearButLock();