- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
way. Requested for low-poly modeling. - fix: on exit editmode, the code always created a mesh->dvert block... silly, this made other code confused which decided whether to use dverts (vertex groups) or not. - removed obsolete call from armature.c. Also fixed name of function there, preparation work for nicer support in Blender for "deform envelopes"
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@@ -922,7 +922,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
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if (isVirtual) {
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sprintf(str, "%s (virtual)", md->name);
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uiDefBut(block, LABEL, 0, str, x+10, y-1, width-120-60-10, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name");
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uiDefBut(block, LABEL, 0, str, x+10, y-1, buttonWidth-60, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name");
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uiClearButLock();
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