Result of 2 weeks of quiet coding work in Greece :)
Aim was to get a total refresh of the animation system. This is needed because; - we need to upgrade it with 21st century features - current code is spaghetti/hack combo, and hides good design - it should become lag-free with using dependency graphs A full log, with complete code API/structure/design explanation will follow, that's a load of work... so here below the list with hot changes; - The entire object update system (matrices, geometry) is now centralized. Calls to where_is_object and makeDispList are forbidden, instead we tag objects 'changed' and let the depgraph code sort it out - Removed all old "Ika" code - Depgraph is aware of all relationships, including meta balls, constraints, bevelcurve, and so on. - Made depgraph aware of relation types and layers, to do smart flushing of 'changed' events. Nothing gets calculated too often! - Transform uses depgraph to detect changes - On frame-advance, depgraph flushes animated changes Armatures; Almost all armature related code has been fully built from scratch. It now reveils the original design much better, with a very clean implementation, lag free without even calculating each Bone more than once. Result is quite a speedup yes! Important to note is; 1) Armature is data containing the 'rest position' 2) Pose is the changes of rest position, and always on object level. That way more Objects can use same Pose. Also constraints are in Pose 3) Actions only contain the Ipos to change values in Poses. - Bones draw unrotated now - Drawing bones speedup enormously (10-20 times) - Bone selecting in EditMode, selection state is saved for PoseMode, and vice-versa - Undo in editmode - Bone renaming does vertexgroups, constraints, posechannels, actions, for all users of Armature in entire file - Added Bone renaming in NKey panel - Nkey PoseMode shows eulers now - EditMode and PoseMode now have 'active' bone too (last clicked) - Parenting in EditMode' CTRL+P, ALT+P, with nice options! - Pose is added in Outliner now, with showing that constraints are in the Pose, not Armature - Disconnected IK solving from constraints. It's a separate phase now, on top of the full Pose calculations - Pose itself has a dependency graph too, so evaluation order is lag free. TODO NOW; - Rotating in Posemode has incorrect inverse transform (Martin will fix) - Python Bone/Armature/Pose API disabled... needs full recode too (wait for my doc!) - Game engine will need upgrade too - Depgraph code needs revision, cleanup, can be much faster! (But, compliments for Jean-Luc, it works like a charm!) - IK changed, it now doesnt use previous position to advance to next position anymore. That system looks nice (no flips) but is not well suited for NLA and background render. TODO LATER; We now can do loadsa new nifty features as well; like: - Kill PoseMode (can be option for armatures itself) - Make B-Bones (Bezier, Bspline, like for spines) - Move all silly button level edit to 3d window (like CTRL+I = add IK) - Much better & informative drawing - Fix action/nla editors - Put all ipos in Actions (object, mesh key, lamp color) - Add hooks - Null bones - Much more advanced constraints... Bugfixes; - OGL render (view3d header) had wrong first frame on anim render - Ipo 'recording' mode had wrong playback speed - Vertex-key mode now sticks to show 'active key', until frame change -Ton-
This commit is contained in:
@@ -64,626 +64,30 @@
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#include "blendef.h"
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#include "nla.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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static short add_constraint_element (Object *owner, const char *substring, Object *parent, const char *parentstring);
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static short detect_constraint_loop (Object *owner, const char* substring, int disable, char type);
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static void test_bonelist_constraints (Object *owner, ListBase *list);
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static void clear_object_constraint_loop_flags(Object *ob);
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//static int is_child_of(struct Object *owner, struct Object *parent);
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//static int is_bonechild_of(struct Bone *bone, struct Bone *parent);
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static int is_child_of_ex(Object *owner, const char *ownersubstr, Object *parent, const char *parsubstr);
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ListBase g_conBase;
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const char *g_conString;
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Object *g_conObj;
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static int is_child_of_ex(Object *owner, const char *ownersubstr, Object *parent, const char *parsubstr)
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/* called by buttons to find a bone to display/edit values for */
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static bPoseChannel *get_active_posechannel (void)
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{
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Object *curob;
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Bone *bone = NULL;
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Bone *parbone= NULL;
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curob=owner;
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/* If this is a bone */
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if (strlen(ownersubstr))
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bone = get_named_bone(get_armature(owner->parent), ownersubstr);
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Object *ob= OBACT;
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bPoseChannel *pchan;
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bArmature *arm;
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if (strlen(parsubstr))
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parbone = get_named_bone(get_armature(parent), parsubstr);
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/* Traverse the scene graph */
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while (curob && !bone){
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switch (curob->partype){
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case PARBONE:
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if (strlen(parsubstr)){
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bone = get_named_bone(get_armature(curob->parent), curob->parsubstr);
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break;
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}
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/* The break is supposed to be missing */
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default:
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if (curob==parent){
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if (parbone)
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return 0;
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else
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return 1;
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}
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}
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curob=curob->parent;
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}
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/* Descend into the armature scene graph */
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while (bone){
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if (bone==parbone)
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return 1;
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bone=bone->parent;
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arm = get_armature(OBACT);
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if (!arm)
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return NULL;
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/* find for active */
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE))
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return pchan;
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}
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return 0;
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}
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/*
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static int is_child_of(Object *owner, Object *parent)
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{
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Object *curpar;
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for (curpar = owner->parent; curpar; curpar=curpar->parent){
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if (curpar==parent)
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return 1;
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}
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return 0;
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return NULL;
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}
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static int is_bonechild_of(Bone *bone, Bone *parent)
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{
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Bone *curpar;
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if (!bone)
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return 0;
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for (curpar = bone->parent; curpar; curpar=curpar->parent){
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if (curpar==parent)
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return 1;
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}
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return 0;
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}
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*/
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static short add_constraint_element (Object *owner, const char *substring, Object *parent, const char *parentstring)
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{
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if (!owner)
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return 0;
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/* See if this is the original object */
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if (parent == owner){
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if (!strcmp (parentstring, substring))
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return 1;
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}
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if (owner == g_conObj){
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if (!strcmp (g_conString, substring))
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return 1;
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}
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/* See if this is a child of the adding object */
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if (parent){
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// if (is_child_of (owner, parent))
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if (is_child_of_ex (owner, substring, parent, parentstring))
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return 1;
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/* Parent is a bone */
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/* if ((owner==parent) && (owner->type == OB_ARMATURE)){
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if (strlen (substring) && strlen(parentstring)){
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if (is_bonechild_of(get_named_bone(owner->data, substring), get_named_bone(parent->data, parentstring)))
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return 1;
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}
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}
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*/
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}
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return 0;
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}
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static void test_bonelist_constraints (Object *owner, ListBase *list)
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{
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Bone *bone;
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Base *base1;
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for (bone = list->first; bone; bone=bone->next){
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for (base1 = G.scene->base.first; base1; base1=base1->next){
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clear_object_constraint_loop_flags(base1->object);
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}
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test_constraints(owner, bone->name, 1);
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test_bonelist_constraints (owner, &bone->childbase);
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}
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}
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static void clear_object_constraint_loop_flags(Object *ob)
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{
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bConstraint *con;
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if (!ob)
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return;
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/* Test object constraints */
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for (con = ob->constraints.first; con; con=con->next){
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con->flag &= ~CONSTRAINT_LOOPTESTED;
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}
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switch (ob->type){
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case OB_ARMATURE:
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if (ob->pose){
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bPoseChannel *pchan;
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for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next){
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for (con = pchan->constraints.first; con; con=con->next){
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con->flag &= ~CONSTRAINT_LOOPTESTED;
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}
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}
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}
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break;
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default:
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break;
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}
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}
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void test_scene_constraints (void)
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{
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Base *base, *base1;
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/* Clear the "done" flags of all constraints */
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for (base = G.scene->base.first; base; base=base->next){
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clear_object_constraint_loop_flags(base->object);
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}
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/* Test all constraints */
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for (base = G.scene->base.first; base; base=base->next){
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/* Test the object */
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for (base1 = G.scene->base.first; base1; base1=base1->next)
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clear_object_constraint_loop_flags(base1->object);
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test_constraints (base->object, "", 1);
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/* Test the subobject constraints */
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switch (base->object->type){
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case OB_ARMATURE:
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{
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bArmature *arm;
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arm = get_armature(base->object);
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if (arm)
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test_bonelist_constraints (base->object, &arm->bonebase);
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}
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break;
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default:
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break;
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}
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}
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}
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int test_constraints (Object *owner, const char *substring, int disable)
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{
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/* init_constraint_elements();*/
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g_conObj = owner;
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g_conString = substring;
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if (detect_constraint_loop (owner, substring, disable, 0))
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return 1;
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else
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return 0;
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/* free_constraint_elements(); */
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}
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static short detect_constraint_loop (Object *owner, const char* substring, int disable, char typefrom)
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{
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bConstraint *curcon;
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ListBase *conlist;
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int type;
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int result = 0;
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if (!owner)
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return result;
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/* Check parents */
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/* Get the constraint list for this object */
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if (strlen (substring)){
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switch (owner->type){
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case OB_ARMATURE:
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type = TARGET_BONE;
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break;
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default:
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type = TARGET_OBJECT;
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break;
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}
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}
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else
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type = TARGET_OBJECT;
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switch (type){
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case TARGET_OBJECT:
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conlist = &owner->constraints;
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/* Check parents */
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#if 0
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if (owner->parent && (ELEM (owner->partype, PAROBJECT, PARBONE))){
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if (add_constraint_element (owner->parent, "", NULL, NULL)){
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return 1;
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}
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/* if (detect_constraint_loop (owner->parent, "", disable)){
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return 1;
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}
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*/
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}
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/* Check tracking */
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if (owner->track && (ELEM (owner->partype, PAROBJECT, PARBONE))){
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if (add_constraint_element (owner->track, "", NULL, NULL)){
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return 1;
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}
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/* if (detect_constraint_loop (owner->track, "", disable)){
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return 1;
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}
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*/
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}
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#else
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if (owner->parent && (owner->partype==PAROBJECT))
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if (add_constraint_element (owner->parent, "", NULL, NULL))
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return 1;
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if (owner->parent && (owner->partype==PARBONE))
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if (add_constraint_element (owner->parent, owner->parsubstr, NULL, NULL))
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return 1;
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/* Check tracking */
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if (owner->track)
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if (add_constraint_element (owner->track, "", NULL, NULL))
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return 1;
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#endif
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break;
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case TARGET_BONE:
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{
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Bone *bone;
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bPoseChannel *chan;
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bone = get_named_bone(((bArmature*)owner->data), substring);
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chan = get_pose_channel (owner->pose, substring);
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if (bone){
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conlist = &chan->constraints;
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if (bone->parent){
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if (add_constraint_element (owner, bone->parent->name, NULL, NULL))
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return 1;
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if (detect_constraint_loop (owner, bone->parent->name, disable, 0))
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return 1;
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}
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else{
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if (add_constraint_element (owner, "", NULL, NULL))
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return 1;
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if (detect_constraint_loop (owner, "", disable, 0))
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return 1;
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}
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}
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else
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conlist = NULL;
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}
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break;
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default:
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conlist = NULL;
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break;
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}
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/* Cycle constraints */
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if (conlist){
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for (curcon = conlist->first; curcon; curcon=curcon->next){
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/* Clear the disable flag */
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if (curcon->flag & CONSTRAINT_LOOPTESTED){
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return 0;
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}
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else {
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curcon->flag &= ~CONSTRAINT_DISABLE;
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curcon->flag |= CONSTRAINT_LOOPTESTED;
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switch (curcon->type){
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case CONSTRAINT_TYPE_ACTION:
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{
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bActionConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
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data->tar = NULL;
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break;
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}
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if ( (data->tar == owner) &&
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
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result = 1;
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break;
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}
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if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
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curcon->flag |= CONSTRAINT_DISABLE;
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result = 1;
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break;
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// return 1;
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}
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if (detect_constraint_loop (data->tar, data->subtarget, disable, CONSTRAINT_TYPE_ACTION)){
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curcon->flag |= CONSTRAINT_DISABLE;
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result = 1;
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break;
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// return 1;
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}
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}
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break;
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case CONSTRAINT_TYPE_LOCLIKE:
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{
|
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bLocateLikeConstraint *data = curcon->data;
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if (!exist_object(data->tar)){
|
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data->tar = NULL;
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break;
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}
|
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|
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if ( (data->tar == owner) &&
|
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(!get_named_bone(get_armature(owner),
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data->subtarget))) {
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curcon->flag |= CONSTRAINT_DISABLE;
|
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result = 1;
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break;
|
||||
}
|
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if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
|
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curcon->flag |= CONSTRAINT_DISABLE;
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result = 1;
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break;
|
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// return 1;
|
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}
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if (detect_constraint_loop (data->tar, data->subtarget, disable, CONSTRAINT_TYPE_LOCLIKE)){
|
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curcon->flag |= CONSTRAINT_DISABLE;
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result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
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break;
|
||||
case CONSTRAINT_TYPE_ROTLIKE:
|
||||
{
|
||||
bRotateLikeConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (detect_constraint_loop (data->tar, data->subtarget, disable, CONSTRAINT_TYPE_ROTLIKE)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_KINEMATIC:
|
||||
{
|
||||
bKinematicConstraint *data = curcon->data;
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (detect_constraint_loop (data->tar, data->subtarget, disable, CONSTRAINT_TYPE_KINEMATIC)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_TRACKTO:
|
||||
{
|
||||
bTrackToConstraint *data = curcon->data;
|
||||
if (!exist_object(data->tar)) {
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
if (typefrom != CONSTRAINT_TYPE_TRACKTO && typefrom != CONSTRAINT_TYPE_LOCKTRACK){
|
||||
if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
curcon->flag |= CONSTRAINT_NOREFRESH;
|
||||
}
|
||||
|
||||
if (detect_constraint_loop (data->tar, data->subtarget, disable, CONSTRAINT_TYPE_TRACKTO)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (data->reserved2==data->reserved1){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (data->reserved2+3==data->reserved1){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_LOCKTRACK:
|
||||
{
|
||||
bLockTrackConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
if (typefrom != CONSTRAINT_TYPE_TRACKTO && typefrom != CONSTRAINT_TYPE_LOCKTRACK){
|
||||
if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
curcon->flag |= CONSTRAINT_NOREFRESH;
|
||||
}
|
||||
|
||||
if (detect_constraint_loop (data->tar, data->subtarget, disable, CONSTRAINT_TYPE_LOCKTRACK)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (data->lockflag==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (data->lockflag+3==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_STRETCHTO:
|
||||
{
|
||||
bStretchToConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
if (detect_constraint_loop (data->tar, data->subtarget, disable, CONSTRAINT_TYPE_LOCKTRACK)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_FOLLOWPATH:
|
||||
{
|
||||
bFollowPathConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
if (data->tar->type != OB_CURVE){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
if (add_constraint_element (data->tar, "", owner, substring)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (detect_constraint_loop (data->tar, "", disable, CONSTRAINT_TYPE_FOLLOWPATH)){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (data->upflag==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
if (data->upflag+3==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
result = 1;
|
||||
break;
|
||||
// return 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ListBase *get_constraint_client_channels (int forcevalid)
|
||||
{
|
||||
|
||||
Object *ob;
|
||||
char ipstr[64];
|
||||
|
||||
@@ -698,10 +102,10 @@ ListBase *get_constraint_client_channels (int forcevalid)
|
||||
case OB_ARMATURE:
|
||||
{
|
||||
bActionChannel *achan;
|
||||
Bone *bone;
|
||||
bPoseChannel *pchan;
|
||||
|
||||
bone = get_first_selected_bone();
|
||||
if (!bone) break;
|
||||
pchan = get_active_posechannel();
|
||||
if (!pchan) break;
|
||||
|
||||
/* Make sure we have an action */
|
||||
if (!G.obpose->action){
|
||||
@@ -712,14 +116,14 @@ ListBase *get_constraint_client_channels (int forcevalid)
|
||||
}
|
||||
|
||||
/* Make sure we have an actionchannel */
|
||||
achan = get_named_actionchannel(G.obpose->action, bone->name);
|
||||
achan = get_named_actionchannel(G.obpose->action, pchan->name);
|
||||
if (!achan){
|
||||
if (!forcevalid)
|
||||
return NULL;
|
||||
|
||||
achan = MEM_callocN (sizeof(bActionChannel), "actionChannel");
|
||||
|
||||
strcpy (achan->name, bone->name);
|
||||
strcpy (achan->name, pchan->name);
|
||||
sprintf (ipstr, "%s.%s", G.obpose->action->id.name+2, achan->name);
|
||||
ipstr[23]=0;
|
||||
achan->ipo= add_ipo(ipstr, ID_AC);
|
||||
@@ -760,25 +164,20 @@ ListBase *get_constraint_client(char *name, short *clientType, void **clientdata
|
||||
switch (G.obpose->type){
|
||||
case OB_ARMATURE:
|
||||
{
|
||||
Bone *bone;
|
||||
bPoseChannel *pchan;
|
||||
|
||||
bone = get_first_selected_bone();
|
||||
if (!bone) break;
|
||||
pchan = get_active_posechannel();
|
||||
if (!pchan) break;
|
||||
|
||||
{
|
||||
bPoseChannel *chan;
|
||||
|
||||
/* Is the bone the client? */
|
||||
if (clientType)
|
||||
*clientType = TARGET_BONE;
|
||||
if (clientdata)
|
||||
*clientdata = bone;
|
||||
if (name)
|
||||
sprintf (name, "%s>>%s", name, bone->name);
|
||||
chan = verify_pose_channel(G.obpose->pose, bone->name);
|
||||
list = &chan->constraints;
|
||||
/* Is the bone the client? */
|
||||
if (clientType)
|
||||
*clientType = TARGET_BONE;
|
||||
if (clientdata)
|
||||
*clientdata = pchan->bone;
|
||||
if (name)
|
||||
sprintf (name, "%s>>%s", name, pchan->name);
|
||||
|
||||
}
|
||||
list = &pchan->constraints;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -906,3 +305,241 @@ char *get_con_subtarget_name(bConstraint *constraint, Object *target)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* checks validity of object pointers, and NULLs,
|
||||
if Bone doesnt exist it sets the CONSTRAINT_DISABLE flag */
|
||||
static void test_constraints (Object *owner, const char* substring)
|
||||
{
|
||||
|
||||
bConstraint *curcon;
|
||||
ListBase *conlist= NULL;
|
||||
int type;
|
||||
|
||||
if (owner==NULL) return;
|
||||
|
||||
/* Check parents */
|
||||
/* Get the constraint list for this object */
|
||||
|
||||
if (strlen (substring)){
|
||||
switch (owner->type){
|
||||
case OB_ARMATURE:
|
||||
type = TARGET_BONE;
|
||||
break;
|
||||
default:
|
||||
type = TARGET_OBJECT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
type = TARGET_OBJECT;
|
||||
|
||||
|
||||
switch (type){
|
||||
case TARGET_OBJECT:
|
||||
conlist = &owner->constraints;
|
||||
break;
|
||||
case TARGET_BONE:
|
||||
{
|
||||
Bone *bone;
|
||||
bPoseChannel *chan;
|
||||
|
||||
bone = get_named_bone(((bArmature*)owner->data), substring);
|
||||
chan = get_pose_channel (owner->pose, substring);
|
||||
if (bone && chan){
|
||||
conlist = &chan->constraints;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/* Cycle constraints */
|
||||
if (conlist){
|
||||
for (curcon = conlist->first; curcon; curcon=curcon->next){
|
||||
curcon->flag &= ~CONSTRAINT_DISABLE;
|
||||
|
||||
switch (curcon->type){
|
||||
case CONSTRAINT_TYPE_ACTION:
|
||||
{
|
||||
bActionConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_LOCLIKE:
|
||||
{
|
||||
bLocateLikeConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_ROTLIKE:
|
||||
{
|
||||
bRotateLikeConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_KINEMATIC:
|
||||
{
|
||||
bKinematicConstraint *data = curcon->data;
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_TRACKTO:
|
||||
{
|
||||
bTrackToConstraint *data = curcon->data;
|
||||
if (!exist_object(data->tar)) {
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
if (data->reserved2==data->reserved1){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
if (data->reserved2+3==data->reserved1){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_LOCKTRACK:
|
||||
{
|
||||
bLockTrackConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (data->lockflag==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
if (data->lockflag+3==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_STRETCHTO:
|
||||
{
|
||||
bStretchToConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( (data->tar == owner) &&
|
||||
(!get_named_bone(get_armature(owner),
|
||||
data->subtarget))) {
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CONSTRAINT_TYPE_FOLLOWPATH:
|
||||
{
|
||||
bFollowPathConstraint *data = curcon->data;
|
||||
|
||||
if (!exist_object(data->tar)){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
if (data->tar->type != OB_CURVE){
|
||||
data->tar = NULL;
|
||||
break;
|
||||
}
|
||||
if (data->upflag==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
if (data->upflag+3==data->trackflag){
|
||||
curcon->flag |= CONSTRAINT_DISABLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void test_bonelist_constraints (Object *owner, ListBase *list)
|
||||
{
|
||||
Bone *bone;
|
||||
|
||||
for (bone = list->first; bone; bone=bone->next) {
|
||||
|
||||
test_constraints(owner, bone->name);
|
||||
test_bonelist_constraints (owner, &bone->childbase);
|
||||
}
|
||||
}
|
||||
|
||||
void object_test_constraints (Object *owner)
|
||||
{
|
||||
test_constraints(owner, "");
|
||||
|
||||
if(owner->type==OB_ARMATURE) {
|
||||
bArmature *arm;
|
||||
arm = get_armature(owner);
|
||||
if (arm)
|
||||
test_bonelist_constraints (owner, &arm->bonebase);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user