Exppython:

- Fixed a problem with control of the global Python dictionary persistence:
    Blender.ReleaseGlobalDict(bool) should now work fine.
- Trying to fix the sigsegv crashes on Windows:
    They happen when we try to "print" our objects, like Lamps or Cameras.
    Following advice from the Python Embedding doc, removed the tp_print
    method from Camera and also improved its tp_repr one, that will be used
    as print, repr() and str() for Cameras.  If this test works all other objs
    will be updated accordingly.
This commit is contained in:
2003-07-04 02:56:07 +00:00
parent 77213f7da6
commit 28b8e667a0
5 changed files with 135 additions and 122 deletions

View File

@@ -102,13 +102,13 @@ void BPY_start_python(void)
Py_Initialize ();
init_ourImport ();
init_ourImport ();
initBlenderApi2_2x ();
init_syspath();
init_syspath();
return; /* We could take away all these return; ... */
return;
}
/*****************************************************************************/
@@ -142,62 +142,58 @@ void syspath_append(PyObject *dir)
void init_syspath(void)
{
PyObject *path;
PyObject *mod, *d;
PyObject *p;
char *c, *progname;
char execdir[FILE_MAXDIR + FILE_MAXFILE];/*defines from DNA_space_types.h*/
PyObject *path;
PyObject *mod, *d;
PyObject *p;
char *c, *progname;
char execdir[FILE_MAXDIR + FILE_MAXFILE];/*defines from DNA_space_types.h*/
int n;
int n;
path = Py_BuildValue("s", bprogname);
path = Py_BuildValue("s", bprogname);
mod = PyImport_ImportModule("Blender.sys");
mod = PyImport_ImportModule("Blender.sys");
if (mod) {
d = PyModule_GetDict(mod);
PyDict_SetItemString(d, "progname", path);
Py_DECREF(mod);
}
d = PyModule_GetDict(mod);
PyDict_SetItemString(d, "progname", path);
Py_DECREF(mod);
}
else
printf("Warning: could not set Blender.sys.progname\n");
progname = BLI_last_slash(bprogname); /* looks for the last dir separator */
progname = BLI_last_slash(bprogname); /* looks for the last dir separator */
c = Py_GetPath(); /* get python system path */
PySys_SetPath(c); /* initialize */
c = Py_GetPath(); /* get python system path */
PySys_SetPath(c); /* initialize */
n = progname - bprogname;
if (n > 0) {
strncpy(execdir, bprogname, n);
if (execdir[n-1] == '.') n--; /*fix for when run as ./blender */
execdir[n] = '\0';
n = progname - bprogname;
if (n > 0) {
strncpy(execdir, bprogname, n);
if (execdir[n-1] == '.') n--; /*fix for when run as ./blender */
execdir[n] = '\0';
p = Py_BuildValue("s", execdir);
syspath_append(p); /* append to module search path */
p = Py_BuildValue("s", execdir);
syspath_append(p); /* append to module search path */
/* set Blender.sys.progname */
}
/* set Blender.sys.progname */
}
else
printf ("Warning: could not determine argv[0] path\n");
if (U.pythondir) { /* XXX not working, U.pythondir is NULL here ?!?*/
/* maybe it wasn't defined yet at this point in start-up ...*/
/* Update: definitely that is the reason. We need to start python
* after U.pythondir is defined (better after the other U.xxxx are
* too. */
p = Py_BuildValue("s", U.pythondir);
syspath_append(p); /* append to module search path */
}
if (U.pythondir) {
p = Py_BuildValue("s", U.pythondir);
syspath_append(p); /* append to module search path */
}
/* set sys.executable to the Blender exe */
/* set sys.executable to the Blender exe */
mod = PyImport_ImportModule("sys"); /* new ref */
if (mod) {
d = PyModule_GetDict(mod); /* borrowed ref */
PyDict_SetItemString(d, "executable", Py_BuildValue("s", bprogname));
Py_DECREF(mod);
}
if (mod) {
d = PyModule_GetDict(mod); /* borrowed ref */
PyDict_SetItemString(d, "executable", Py_BuildValue("s", bprogname));
Py_DECREF(mod);
}
}
/*****************************************************************************/
@@ -209,7 +205,7 @@ void init_syspath(void)
/*****************************************************************************/
void BPY_syspath_append_pythondir(void)
{
syspath_append(Py_BuildValue("s", U.pythondir));
syspath_append(Py_BuildValue("s", U.pythondir));
}
/*****************************************************************************/
@@ -323,6 +319,7 @@ void BPY_Err_Handle(Text *text)
struct _object *BPY_txt_do_python(struct SpaceText* st)
{
PyObject *dict, *ret;
PyObject *main_dict = PyModule_GetDict(PyImport_AddModule("__main__"));
//printf ("\nIn BPY_txt_do_python\n");
@@ -332,7 +329,7 @@ struct _object *BPY_txt_do_python(struct SpaceText* st)
* the script with a clean global dictionary or should keep the current one,
* possibly already "polluted" by other calls to the Python Interpreter.
* The default is to use a clean one. To change this the script writer must
* call Blender.releaseGlobalDict(bool), with bool == 0, in the script */
* call Blender.ReleaseGlobalDict(bool), with bool == 0, in the script. */
if (EXPP_releaseGlobalDict) {
printf("Using a clean Global Dictionary.\n");
@@ -340,7 +337,7 @@ struct _object *BPY_txt_do_python(struct SpaceText* st)
dict = CreateGlobalDictionary();
}
else
dict = PyModule_GetDict(PyImport_AddModule("__main__"));
dict = main_dict; /* must be careful not to free the main_dict */
clearScriptLinks ();
@@ -348,7 +345,8 @@ struct _object *BPY_txt_do_python(struct SpaceText* st)
if (!ret) { /* Failed execution of the script */
if (EXPP_releaseGlobalDict) ReleaseGlobalDictionary(dict);
if (EXPP_releaseGlobalDict && (dict != main_dict))
ReleaseGlobalDictionary(dict);
BPY_Err_Handle(st->text);
BPY_end_python();
@@ -359,22 +357,33 @@ struct _object *BPY_txt_do_python(struct SpaceText* st)
else Py_DECREF (ret);
/* From the old BPY_main.c:
* 'The following lines clear the global name space of the python
* interpreter. This is desired to release objects after execution
* of a script (remember that each wrapper object increments the refcount
* of the Blender Object.
* Exception: scripts that use the GUI rely on the
* persistent global namespace, so they need a workaround: The namespace
* is released when the GUI is exit.'
/* Scripts that use the GUI rely on the persistent global namespace, so
* they need a workaround: The namespace is released when the GUI is exit.'
* See api2_2x/Draw.c: Method_Register() */
/* Block below: The global dict should only be released if:
* - a script didn't defined it to be persistent and
* - Draw.Register() is not in use (no GUI) and
* - it is not the real __main__ dict (if it is, restart to clean it) */
if (EXPP_releaseGlobalDict) {
if (st->flags & ST_CLEAR_NAMESPACE) {
ReleaseGlobalDictionary(dict);
/*garbage_collect(&G.main); Unfinished in the previous implementation */
if (st->flags & ST_CLEAR_NAMESPACE) { /* False if the GUI is in use */
if (dict != main_dict) ReleaseGlobalDictionary(dict);
else {
BPY_end_python(); /* restart to get a fresh __main__ dict */
BPY_start_python();
}
}
}
else if (dict != main_dict) PyDict_Update (main_dict, dict);
/* Line above: if it should be kept and it's not already the __main__ dict,
* merge it into the __main__ one. This happens when to release is the
* current behavior and the script changes that with
* Blender.ReleaseGlobalDict(0). */
/* Edited from old BPY_main.c:
* 'The return value is the global namespace dictionary of the script
@@ -669,86 +678,86 @@ void DoAllScriptsFromList (ListBase *list, short event)
PyObject *importText(char *name)
{
Text *text;
char *txtname;
char *buf = NULL;
int namelen = strlen(name);
Text *text;
char *txtname;
char *buf = NULL;
int namelen = strlen(name);
txtname = malloc(namelen+3+1);
if (!txtname) return NULL;
txtname = malloc(namelen+3+1);
if (!txtname) return NULL;
memcpy(txtname, name, namelen);
memcpy(&txtname[namelen], ".py", 4);
memcpy(txtname, name, namelen);
memcpy(&txtname[namelen], ".py", 4);
text = (Text*) &(G.main->text.first);
text = (Text*) &(G.main->text.first);
while(text) {
if (!strcmp (txtname, GetName(text)))
break;
text = text->id.next;
}
while(text) {
if (!strcmp (txtname, GetName(text)))
break;
text = text->id.next;
}
if (!text) {
free(txtname);
return NULL;
}
if (!text) {
free(txtname);
return NULL;
}
if (!text->compiled) {
buf = txt_to_buf(text);
text->compiled = Py_CompileString(buf, GetName(text), Py_file_input);
MEM_freeN(buf);
if (!text->compiled) {
buf = txt_to_buf(text);
text->compiled = Py_CompileString(buf, GetName(text), Py_file_input);
MEM_freeN(buf);
if (PyErr_Occurred()) {
PyErr_Print();
BPY_free_compiled_text(text);
free(txtname);
return NULL;
}
}
if (PyErr_Occurred()) {
PyErr_Print();
BPY_free_compiled_text(text);
free(txtname);
return NULL;
}
}
free(txtname);
return PyImport_ExecCodeModule(name, text->compiled);
free(txtname);
return PyImport_ExecCodeModule(name, text->compiled);
}
static PyMethodDef bimport[] = {
{ "blimport", blender_import, METH_VARARGS, "our own import"}
{ "blimport", blender_import, METH_VARARGS, "our own import"}
};
PyObject *blender_import(PyObject *self, PyObject *args)
{
PyObject *exception, *err, *tb;
char *name;
PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
PyObject *m;
PyObject *exception, *err, *tb;
char *name;
PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
PyObject *m;
if (!PyArg_ParseTuple(args, "s|OOO:bimport",
&name, &globals, &locals, &fromlist))
return NULL;
if (!PyArg_ParseTuple(args, "s|OOO:bimport",
&name, &globals, &locals, &fromlist))
return NULL;
m = PyImport_ImportModuleEx(name, globals, locals, fromlist);
m = PyImport_ImportModuleEx(name, globals, locals, fromlist);
if (m)
return m;
else
PyErr_Fetch(&exception, &err, &tb); /*restore for probable later use*/
if (m)
return m;
else
PyErr_Fetch(&exception, &err, &tb); /*restore for probable later use*/
m = importText(name);
if (m) { /* found module, ignore above exception*/
PyErr_Clear();
Py_XDECREF(exception); Py_XDECREF(err); Py_XDECREF(tb);
printf("imported from text buffer...\n");
} else {
PyErr_Restore(exception, err, tb);
}
return m;
m = importText(name);
if (m) { /* found module, ignore above exception*/
PyErr_Clear();
Py_XDECREF(exception); Py_XDECREF(err); Py_XDECREF(tb);
printf("imported from text buffer...\n");
} else {
PyErr_Restore(exception, err, tb);
}
return m;
}
void init_ourImport(void)
{
PyObject *m, *d;
PyObject *import = PyCFunction_New(bimport, NULL);
PyObject *m, *d;
PyObject *import = PyCFunction_New(bimport, NULL);
m = PyImport_AddModule("__builtin__");
d = PyModule_GetDict(m);
PyDict_SetItemString(d, "__import__", import);
m = PyImport_AddModule("__builtin__");
d = PyModule_GetDict(m);
PyDict_SetItemString(d, "__import__", import);
}

View File

@@ -50,8 +50,9 @@ PyTypeObject Camera_Type =
0, /* tp_itemsize */
/* methods */
(destructor)Camera_dealloc, /* tp_dealloc */
(printfunc)Camera_print, /* tp_print */
(getattrfunc)Camera_getAttr, /* tp_getattr */
// (printfunc)Camera_print, /* tp_print */
0, /* tp_print */
(getattrfunc)Camera_getAttr, /* tp_getattr */
(setattrfunc)Camera_setAttr, /* tp_setattr */
(cmpfunc)Camera_compare, /* tp_compare */
(reprfunc)Camera_repr, /* tp_repr */
@@ -582,14 +583,14 @@ static int Camera_compare (BPy_Camera *a, BPy_Camera *b)
Camera *pa = a->camera, *pb = b->camera;
return (pa == pb) ? 0:-1;
}
/*
static int Camera_print(BPy_Camera *self, FILE *fp, int flags)
{
fprintf(fp, "[Camera \"%s\"]", self->camera->id.name+2);
return 0;
}
*/
static PyObject *Camera_repr (BPy_Camera *self)
{
return PyString_FromString(self->camera->id.name+2);
return PyString_FromFormat("[Camera \"%s\"]", self->camera->id.name+2);
}

View File

@@ -174,7 +174,7 @@ static PyMethodDef BPy_Camera_methods[] = {
/* Python Camera_Type callback function prototypes: */
/*****************************************************************************/
static void Camera_dealloc (BPy_Camera *self);
static int Camera_print (BPy_Camera *self, FILE *fp, int flags);
//static int Camera_print (BPy_Camera *self, FILE *fp, int flags);
static int Camera_setAttr (BPy_Camera *self, char *name, PyObject *v);
static int Camera_compare (BPy_Camera *a, BPy_Camera *b);
static PyObject *Camera_getAttr (BPy_Camera *self, char *name);

View File

@@ -167,6 +167,8 @@ static PyObject *M_Material_New(PyObject *self, PyObject *args,
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create Material Data in Blender"));
blmat->id.us = 0; /* was incref'ed by add_material() above */
if (pymat == NULL)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create Material Data object"));

View File

@@ -15,6 +15,7 @@ Blender Python
Submodules:
-----------
- L{Material}
- L{Camera}
- L{Lamp}
- L{BGL}