Cleanup: Use function to mark mesh normals dirty
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@@ -107,7 +107,7 @@ Mesh *triangulate_mesh(Mesh *mesh,
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me->flag |= ME_EDGEDRAW | ME_EDGERENDER;
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}
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result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
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BKE_mesh_normals_tag_dirty(result);
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return result;
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}
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