Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
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@@ -4,7 +4,7 @@ Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf'
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incs += ' ../../nodes ../../render/extern/include ../../blenloader'
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incs += ' ../../nodes ../../render/extern/include ../../blenloader ../../gpu'
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incs += ' ../../windowmanager #intern/guardedalloc #extern/glew/include'
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defs = []
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cf = []
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