Fix typo pratially breaking node shader wrapper (used by IO add-ons).
Reported with patch as D5140 by andreas atteneder (@atti), thanks!
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		| @@ -758,7 +758,7 @@ class ShaderImageTextureWrapper(): | ||||
|  | ||||
|  | ||||
|     def use_min_get(self): | ||||
|         return self.node_mapping.use_min if self_mapping.node is not None else False | ||||
|         return self.node_mapping.use_min if self.node_mapping is not None else False | ||||
|  | ||||
|     @_set_check | ||||
|     def use_min_set(self, use_min): | ||||
| @@ -768,7 +768,7 @@ class ShaderImageTextureWrapper(): | ||||
|  | ||||
|  | ||||
|     def use_max_get(self): | ||||
|         return self.node_mapping.use_max if self_mapping.node is not None else False | ||||
|         return self.node_mapping.use_max if self.node_mapping is not None else False | ||||
|  | ||||
|     @_set_check | ||||
|     def use_max_set(self, use_max): | ||||
|   | ||||
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