Fix typo pratially breaking node shader wrapper (used by IO add-ons).
Reported with patch as D5140 by andreas atteneder (@atti), thanks!
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		@@ -758,7 +758,7 @@ class ShaderImageTextureWrapper():
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    def use_min_get(self):
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					    def use_min_get(self):
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        return self.node_mapping.use_min if self_mapping.node is not None else False
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					        return self.node_mapping.use_min if self.node_mapping is not None else False
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    @_set_check
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					    @_set_check
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    def use_min_set(self, use_min):
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					    def use_min_set(self, use_min):
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@@ -768,7 +768,7 @@ class ShaderImageTextureWrapper():
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    def use_max_get(self):
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					    def use_max_get(self):
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        return self.node_mapping.use_max if self_mapping.node is not None else False
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					        return self.node_mapping.use_max if self.node_mapping is not None else False
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    @_set_check
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					    @_set_check
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    def use_max_set(self, use_max):
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					    def use_max_set(self, use_max):
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