Fix for bug #8329: approximate AO with shadow disabled gave artifacts.
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@@ -4727,7 +4727,8 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
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if((re->wrld.mode & WO_AMB_OCC) && !re->test_break())
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if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
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if(re->r.renderer==R_INTERN)
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make_occ_tree(re);
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if(re->r.mode & R_SHADOW)
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make_occ_tree(re);
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/* SSS */
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if((re->r.mode & R_SSS) && !re->test_break())
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@@ -5323,7 +5324,8 @@ void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob)
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/* occlusion */
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if((re->wrld.mode & WO_AMB_OCC) && !re->test_break())
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if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
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make_occ_tree(re);
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if(re->r.mode & R_SHADOW)
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make_occ_tree(re);
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}
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/* ------------------------------------------------------------------------- */
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