Fix for bug #8329: approximate AO with shadow disabled gave artifacts.

This commit is contained in:
2008-02-22 19:29:15 +00:00
parent 380cd248f4
commit 28fb578048

View File

@@ -4727,7 +4727,8 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
if((re->wrld.mode & WO_AMB_OCC) && !re->test_break())
if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
if(re->r.renderer==R_INTERN)
make_occ_tree(re);
if(re->r.mode & R_SHADOW)
make_occ_tree(re);
/* SSS */
if((re->r.mode & R_SSS) && !re->test_break())
@@ -5323,7 +5324,8 @@ void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob)
/* occlusion */
if((re->wrld.mode & WO_AMB_OCC) && !re->test_break())
if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
make_occ_tree(re);
if(re->r.mode & R_SHADOW)
make_occ_tree(re);
}
/* ------------------------------------------------------------------------- */