A couple of smaller fixes;
- Modifier Panel, name label for "Virtual" modifiers was too short - On extrude Bones, "soft distance" now is always set based on length of the bone (also on CTRL+click, also when Envelope drawmode is not set) - Added undo-push for "Apply Bone Envelopees to VertexGroup" in WeightPaint. - Menu-buttons in floating panels sometimes gave drawing error - InfoWindow buttons were always allocated & drawn, even when window was zero sized... waste of cpu, tsk!
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@@ -925,7 +925,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
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if (isVirtual) {
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sprintf(str, "%s (virtual)", md->name);
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uiDefBut(block, LABEL, 0, str, x+10, y-1, buttonWidth-60, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name");
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uiDefBut(block, LABEL, 0, str, x+10, y-1, width-90, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name");
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uiClearButLock();
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