A couple of smaller fixes;
- Modifier Panel, name label for "Virtual" modifiers was too short - On extrude Bones, "soft distance" now is always set based on length of the bone (also on CTRL+click, also when Envelope drawmode is not set) - Added undo-push for "Apply Bone Envelopees to VertexGroup" in WeightPaint. - Menu-buttons in floating panels sometimes gave drawing error - InfoWindow buttons were always allocated & drawn, even when window was zero sized... waste of cpu, tsk!
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@@ -1210,7 +1210,8 @@ static int ui_do_but_MENU(uiBut *but)
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but->flag &= ~UI_SELECT;
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ui_check_but(but);
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ui_draw_but(but);
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/* no draw of button now, for floating panels the matrix now is invalid...
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the button still is active, and will be redrawn in main loop to de-activate it */
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uibut_do_func(but);
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