Fix lots of missing messages i18n handling in uiItemL calls.
Also fix several wrong usages of `IFACE_` (as a reminder, error/info messages should use `TIP_`, not `IFACE_`).
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@@ -993,7 +993,7 @@ static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, Pointer
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}
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}
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else {
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uiItemL(layout, "No mesh in active object.", ICON_ERROR);
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uiItemL(layout, TIP_("No mesh in active object"), ICON_ERROR);
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}
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}
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