Fix lots of missing messages i18n handling in uiItemL calls.

Also fix several wrong usages of `IFACE_` (as a reminder, error/info
messages should use `TIP_`, not `IFACE_`).
This commit is contained in:
2021-11-02 17:50:18 +01:00
parent 20b163b533
commit 29dff8f844
24 changed files with 67 additions and 57 deletions

View File

@@ -993,7 +993,7 @@ static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, Pointer
}
}
else {
uiItemL(layout, "No mesh in active object.", ICON_ERROR);
uiItemL(layout, TIP_("No mesh in active object"), ICON_ERROR);
}
}