GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
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@@ -642,10 +642,7 @@ class AddPresetGpencilBrush(AddPresetBase, Operator):
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"brush.smooth_stroke_factor",
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"settings.pen_smooth_factor",
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"settings.pen_smooth_steps",
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"settings.pen_thick_smooth_factor",
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"settings.pen_thick_smooth_steps",
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"settings.pen_subdivision_steps",
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"settings.random_subdiv",
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"settings.use_settings_random",
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"settings.random_pressure",
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"settings.random_strength",
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@@ -675,8 +672,6 @@ class AddPresetGpencilMaterial(AddPresetBase, Operator):
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"gpcolor.color",
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"gpcolor.stroke_image",
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"gpcolor.pixel_size",
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"gpcolor.use_stroke_pattern",
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"gpcolor.use_stroke_texture_mix",
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"gpcolor.mix_stroke_factor",
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"gpcolor.alignment_mode",
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"gpcolor.fill_style",
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@@ -686,18 +681,11 @@ class AddPresetGpencilMaterial(AddPresetBase, Operator):
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"gpcolor.mix_color",
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"gpcolor.mix_factor",
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"gpcolor.flip",
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"gpcolor.pattern_shift",
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"gpcolor.pattern_scale",
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"gpcolor.pattern_radius",
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"gpcolor.pattern_angle",
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"gpcolor.pattern_gridsize",
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"gpcolor.use_fill_pattern",
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"gpcolor.texture_offset",
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"gpcolor.texture_scale",
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"gpcolor.texture_angle",
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"gpcolor.texture_opacity",
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"gpcolor.texture_clamp",
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"gpcolor.use_fill_texture_mix",
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"gpcolor.mix_factor",
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"gpcolor.show_stroke",
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"gpcolor.show_fill",
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