GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions

This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
This commit is contained in:
2020-03-09 16:27:24 +01:00
parent dcb9312687
commit 29f3af9527
252 changed files with 21600 additions and 15192 deletions

View File

@@ -168,15 +168,12 @@ void BKE_gpencil_material_attr_init(Material *ma)
/* set basic settings */
gp_style->stroke_rgba[3] = 1.0f;
gp_style->fill_rgba[3] = 1.0f;
gp_style->pattern_gridsize = 0.1f;
gp_style->gradient_radius = 0.5f;
ARRAY_SET_ITEMS(gp_style->mix_rgba, 1.0f, 1.0f, 1.0f, 0.2f);
ARRAY_SET_ITEMS(gp_style->gradient_scale, 1.0f, 1.0f);
ARRAY_SET_ITEMS(gp_style->texture_scale, 1.0f, 1.0f);
gp_style->texture_opacity = 1.0f;
gp_style->texture_pixsize = 100.0f;
gp_style->flag |= GP_STYLE_STROKE_SHOW;
gp_style->flag |= GP_MATERIAL_STROKE_SHOW;
}
}