BPython bug fixes:
- Patch #2491: Mathutils.AngleBetweenVecs BUGFIX http://projects.blender.org/tracker/?func=detail&aid=2491&group_id=9&atid=127 - #2607: Python String button can segfault if the allowable length is greater than 400 http://projects.blender.org/tracker/?func=detail&atid=125&aid=2607&group_id=9 - #2490: Vector == None gives warning http://projects.blender.org/tracker/?func=detail&aid=2490&group_id=9&atid=125 - #2476: Image.Draw() http://projects.blender.org/tracker/?func=detail&aid=2476&group_id=9&atid=125 All reported by Campbell, who also wrote the #2491 patch. Ken Hughes provided patches for #2490 and #2476. Thanks guys.
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@@ -1045,6 +1045,11 @@ static PyObject *Method_String( PyObject * self, PyObject * args )
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"expected a string, five ints, a string, an int and\n\
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optionally another string as arguments" );
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if (len > (UI_MAX_DRAW_STR - 1)) {
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len = UI_MAX_DRAW_STR - 1;
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newstr[len] = '\0';
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}
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real_len = strlen(newstr);
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if (real_len > len) real_len = len;
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@@ -1053,7 +1058,7 @@ static PyObject *Method_String( PyObject * self, PyObject * args )
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but->slen = len;
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but->val.asstr = MEM_mallocN( len + 1, "pybutton str" );
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BLI_strncpy( but->val.asstr, newstr, len + 1 ); /* adds '\0' */
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BLI_strncpy( but->val.asstr, newstr, len + 1); /* adds '\0' */
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but->val.asstr[real_len] = '\0';
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if (info_arg[0] == '\0') info_str = info_str0;
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@@ -1244,7 +1249,7 @@ static PyObject *Method_Image( PyObject * self, PyObject * args )
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float originX, originY;
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float zoomX = 1.0, zoomY = 1.0;
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int clipX = 0, clipY = 0, clipW = -1, clipH = -1;
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GLfloat scissorBox[4];
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/*GLfloat scissorBox[4];*/
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/* parse the arguments passed-in from Python */
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if( !PyArg_ParseTuple( args, "Off|ffiiii", &pyObjImage,
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@@ -1301,10 +1306,28 @@ static PyObject *Method_Image( PyObject * self, PyObject * args )
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* This particular technique is documented in the glRasterPos() man
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* page, although I haven't seen it used elsewhere in Blender.
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*/
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/* update (W): to fix a bug where images wouldn't get drawn if the bottom
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* left corner of the Scripts win were above a given height or to the right
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* of a given width, the code below is being commented out. It should not
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* be needed anyway, because spaces in Blender are projected to lie inside
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* their areas, see src/drawscript.c for example. Note: the
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* glaRasterPosSafe2i function in src/glutil.c does use the commented out
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* technique, but with 0,0 instead of scissorBox. This function can be
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* a little optimized, based on glaDrawPixelsSafe in that same fine, but
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* we're too close to release 2.37 right now. */
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/*
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glGetFloatv( GL_SCISSOR_BOX, scissorBox );
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glRasterPos2i( scissorBox[0], scissorBox[1] );
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glBitmap( 0, 0, 0.0, 0.0,
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originX-scissorBox[0], originY-scissorBox[1], NULL );
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*/
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/* update (cont.): using these two lines instead:
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* (based on glaRasterPosSafe2i, but Ken Hughes deserves credit
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* for suggesting this exact fix in the bug tracker) */
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glRasterPos2i(0, 0);
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glBitmap( 0, 0, 0.0, 0.0, originX, originY, NULL );
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/* set the zoom */
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glPixelZoom( zoomX, zoomY );
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@@ -25,7 +25,7 @@
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Joseph Gilbert
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* Contributor(s): Joseph Gilbert, Campbell Barton
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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@@ -369,8 +369,19 @@ static PyObject *M_Mathutils_DotVecs( PyObject * self, PyObject * args )
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static PyObject *M_Mathutils_AngleBetweenVecs( PyObject * self,
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PyObject * args )
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{
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// original vectors, makea copy of these
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VectorObject *vec1;
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VectorObject *vec2;
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/* copy of the 2 input vectors, these can be normalized
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without input vectors being normalized. bugfix
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no need to use vector objects, just use floats
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No Chance of 4D vectors getting in.
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Use doubles, since floats will return nan when input vecs are large.*/
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double vec1copy[3];
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double vec2copy[3];
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float norm;
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double dot, angleRads;
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int x;
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@@ -386,30 +397,43 @@ static PyObject *M_Mathutils_AngleBetweenVecs( PyObject * self,
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if( vec1->size > 3 || vec2->size > 3 )
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return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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"only 2D,3D vectors are supported\n" ) );
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//normalize vec1
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/* Check for 2 vectors being the same */
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if (vec1->size == 3 &&
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vec1->vec[0] == vec2->vec[0] &&
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vec1->vec[1] == vec2->vec[1] &&
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vec1->vec[2] == vec2->vec[2])
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return PyFloat_FromDouble( dot ); /* 2 points are the same, return zero */
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else if (vec1->size == 2 &&
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vec1->vec[0] == vec2->vec[0] &&
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vec1->vec[1] == vec2->vec[1])
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return PyFloat_FromDouble( dot ); /* 2 points are the same, return zero */
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//normalize vec1copy
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norm = 0.0f;
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for( x = 0; x < vec1->size; x++ ) {
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norm += vec1->vec[x] * vec1->vec[x];
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vec1copy[x] = vec1->vec[x]; /* Assign new vector in the loop */
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norm += vec1copy[x] * vec1copy[x];
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}
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norm = ( float ) sqrt( norm );
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for( x = 0; x < vec1->size; x++ ) {
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vec1->vec[x] /= norm;
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vec1copy[x] /= norm;
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}
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//normalize vec2
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//normalize vec2copy
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norm = 0.0f;
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for( x = 0; x < vec2->size; x++ ) {
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norm += vec2->vec[x] * vec2->vec[x];
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vec2copy[x] = vec2->vec[x]; /* Assign new vector in the loop */
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norm += vec2copy[x] * vec2copy[x];
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}
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norm = ( float ) sqrt( norm );
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for( x = 0; x < vec2->size; x++ ) {
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vec2->vec[x] /= norm;
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vec2copy[x] /= norm;
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}
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//dot product
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for( x = 0; x < vec1->size; x++ ) {
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dot += vec1->vec[x] * vec2->vec[x];
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dot += vec1copy[x] * vec2copy[x];
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}
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//I believe saacos checks to see if the vectors are normalized
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@@ -23,7 +23,7 @@
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* All rights reserved.
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*
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*
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* Contributor(s): Willian P. Germano & Joseph Gilbert
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* Contributor(s): Willian P. Germano, Joseph Gilbert, Ken Hughes
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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@@ -550,6 +550,10 @@ int Vector_coerce( PyObject ** v1, PyObject ** v2 )
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printf( "vector/matrix numeric protocols unsupported...\n" );
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Py_INCREF( *v1 );
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return 0; //operation will type check
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} else if( *v2 == Py_None ) {
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Py_INCREF(*v1);
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Py_INCREF(Py_None);
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return 0;
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} else if( PyNumber_Check( *v2 ) ) {
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if( PyInt_Check( *v2 ) ) { //cast scalar to vector
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tempI = PyMem_Malloc( 1 *
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@@ -596,6 +600,7 @@ int Vector_coerce( PyObject ** v1, PyObject ** v2 )
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//unknown type or numeric cast failure
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printf( "attempting vector operation with unsupported type...\n" );
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Py_INCREF( *v1 );
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Py_INCREF( *v2 );
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return 0; //operation will type check
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}
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} else {
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