BPython bug fixes:
- Patch #2491: Mathutils.AngleBetweenVecs BUGFIX http://projects.blender.org/tracker/?func=detail&aid=2491&group_id=9&atid=127 - #2607: Python String button can segfault if the allowable length is greater than 400 http://projects.blender.org/tracker/?func=detail&atid=125&aid=2607&group_id=9 - #2490: Vector == None gives warning http://projects.blender.org/tracker/?func=detail&aid=2490&group_id=9&atid=125 - #2476: Image.Draw() http://projects.blender.org/tracker/?func=detail&aid=2476&group_id=9&atid=125 All reported by Campbell, who also wrote the #2491 patch. Ken Hughes provided patches for #2490 and #2476. Thanks guys.
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@@ -1045,6 +1045,11 @@ static PyObject *Method_String( PyObject * self, PyObject * args )
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"expected a string, five ints, a string, an int and\n\
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optionally another string as arguments" );
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if (len > (UI_MAX_DRAW_STR - 1)) {
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len = UI_MAX_DRAW_STR - 1;
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newstr[len] = '\0';
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}
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real_len = strlen(newstr);
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if (real_len > len) real_len = len;
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@@ -1053,7 +1058,7 @@ static PyObject *Method_String( PyObject * self, PyObject * args )
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but->slen = len;
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but->val.asstr = MEM_mallocN( len + 1, "pybutton str" );
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BLI_strncpy( but->val.asstr, newstr, len + 1 ); /* adds '\0' */
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BLI_strncpy( but->val.asstr, newstr, len + 1); /* adds '\0' */
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but->val.asstr[real_len] = '\0';
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if (info_arg[0] == '\0') info_str = info_str0;
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@@ -1244,7 +1249,7 @@ static PyObject *Method_Image( PyObject * self, PyObject * args )
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float originX, originY;
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float zoomX = 1.0, zoomY = 1.0;
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int clipX = 0, clipY = 0, clipW = -1, clipH = -1;
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GLfloat scissorBox[4];
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/*GLfloat scissorBox[4];*/
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/* parse the arguments passed-in from Python */
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if( !PyArg_ParseTuple( args, "Off|ffiiii", &pyObjImage,
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@@ -1301,10 +1306,28 @@ static PyObject *Method_Image( PyObject * self, PyObject * args )
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* This particular technique is documented in the glRasterPos() man
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* page, although I haven't seen it used elsewhere in Blender.
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*/
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/* update (W): to fix a bug where images wouldn't get drawn if the bottom
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* left corner of the Scripts win were above a given height or to the right
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* of a given width, the code below is being commented out. It should not
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* be needed anyway, because spaces in Blender are projected to lie inside
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* their areas, see src/drawscript.c for example. Note: the
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* glaRasterPosSafe2i function in src/glutil.c does use the commented out
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* technique, but with 0,0 instead of scissorBox. This function can be
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* a little optimized, based on glaDrawPixelsSafe in that same fine, but
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* we're too close to release 2.37 right now. */
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/*
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glGetFloatv( GL_SCISSOR_BOX, scissorBox );
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glRasterPos2i( scissorBox[0], scissorBox[1] );
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glBitmap( 0, 0, 0.0, 0.0,
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originX-scissorBox[0], originY-scissorBox[1], NULL );
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*/
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/* update (cont.): using these two lines instead:
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* (based on glaRasterPosSafe2i, but Ken Hughes deserves credit
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* for suggesting this exact fix in the bug tracker) */
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glRasterPos2i(0, 0);
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glBitmap( 0, 0, 0.0, 0.0, originX, originY, NULL );
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/* set the zoom */
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glPixelZoom( zoomX, zoomY );
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