Cleanup: use named unsigned types in the Python API
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@@ -167,19 +167,19 @@ typedef struct BufferOrOffset {
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* so we use signed everything (even stuff that should be unsigned.
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*/
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/* typedef unsigned int GLenum; */
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/* typedef uint GLenum; */
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#define GLenum_str "i"
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#define GLenum_var(num) bgl_var##num
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#define GLenum_ref(num) &bgl_var##num
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#define GLenum_def(num) /* unsigned */ int GLenum_var(num)
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/* typedef unsigned int GLboolean; */
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/* typedef uint GLboolean; */
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#define GLboolean_str "b"
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#define GLboolean_var(num) bgl_var##num
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#define GLboolean_ref(num) &bgl_var##num
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#define GLboolean_def(num) /* unsigned */ char GLboolean_var(num)
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/* typedef unsigned int GLbitfield; */
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/* typedef uint GLbitfield; */
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#define GLbitfield_str "i"
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#define GLbitfield_var(num) bgl_var##num
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#define GLbitfield_ref(num) &bgl_var##num
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@@ -223,27 +223,27 @@ typedef struct BufferOrOffset {
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#define GLintptr_ref(num) &bgl_var##num
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#define GLintptr_def(num) size_t GLintptr_var(num)
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/* typedef unsigned char GLubyte; */
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/* typedef uchar GLubyte; */
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#define GLubyte_str "B"
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#define GLubyte_var(num) bgl_var##num
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#define GLubyte_ref(num) &bgl_var##num
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#define GLubyte_def(num) /* unsigned */ char GLubyte_var(num)
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#if 0
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/* typedef unsigned short GLushort; */
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/* typedef ushort GLushort; */
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# define GLushort_str "H"
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# define GLushort_var(num) bgl_var##num
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# define GLushort_ref(num) &bgl_var##num
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# define GLushort_def(num) /* unsigned */ short GLushort_var(num)
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#endif
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/* typedef unsigned int GLuint; */
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/* typedef uint GLuint; */
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#define GLuint_str "I"
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#define GLuint_var(num) bgl_var##num
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#define GLuint_ref(num) &bgl_var##num
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#define GLuint_def(num) /* unsigned */ int GLuint_var(num)
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/* typedef unsigned int GLuint64; */
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/* typedef uint GLuint64; */
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#if 0
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# define GLuint64_str "Q"
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# define GLuint64_var(num) bgl_var##num
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@@ -251,7 +251,7 @@ typedef struct BufferOrOffset {
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# define GLuint64_def(num) /* unsigned */ int GLuint64_var(num)
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#endif
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/* typedef unsigned int GLsync; */
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/* typedef uint GLsync; */
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#if 0
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# define GLsync_str "I"
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# define GLsync_var(num) bgl_var##num
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@@ -384,7 +384,7 @@ typedef struct BufferOrOffset {
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#define ret_set_GLint ret_int =
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#define ret_ret_GLint return PyLong_FromLong(ret_int)
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#define ret_def_GLuint unsigned int ret_uint
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#define ret_def_GLuint uint ret_uint
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#define ret_set_GLuint ret_uint =
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#define ret_ret_GLuint return PyLong_FromLong((long)ret_uint)
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@@ -395,20 +395,20 @@ typedef struct BufferOrOffset {
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#endif
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#if 0
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# define ret_def_GLsync unsigned int ret_sync
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# define ret_def_GLsync uint ret_sync
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# define ret_set_GLsync ret_sync =
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# define ret_ret_GLsync return PyLong_FromLong((long)ret_sync)
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#endif
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#define ret_def_GLenum unsigned int ret_uint
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#define ret_def_GLenum uint ret_uint
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#define ret_set_GLenum ret_uint =
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#define ret_ret_GLenum return PyLong_FromLong((long)ret_uint)
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#define ret_def_GLboolean unsigned char ret_bool
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#define ret_def_GLboolean uchar ret_bool
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#define ret_set_GLboolean ret_bool =
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#define ret_ret_GLboolean return PyLong_FromLong((long)ret_bool)
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#define ret_def_GLstring const unsigned char *ret_str
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#define ret_def_GLstring const uchar *ret_str
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#define ret_set_GLstring ret_str =
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#define ret_ret_GLstring \
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@@ -2612,7 +2612,7 @@ PyObject *BPyInit_bgl(void)
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static PyObject *Method_ShaderSource(PyObject *UNUSED(self), PyObject *args)
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{
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unsigned int shader;
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uint shader;
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const char *source;
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if (!PyArg_ParseTuple(args, "Is", &shader, &source)) {
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