transform_snap_object: Use the texture space bound box to test the need to snap to meshes in edit mode.
Before a value for bound box was stored in a local cache.
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@@ -165,7 +165,7 @@ void BKE_mesh_smooth_flag_set(struct Object *meshOb, int enableSmooth);
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const char *BKE_mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh);
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struct BoundBox *BKE_mesh_boundbox_get(struct Object *ob);
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void BKE_mesh_texspace_get(struct Mesh *me, float r_loc[3], float r_rot[3], float r_size[3]);
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struct BoundBox *BKE_mesh_texspace_get(struct Mesh *me, float r_loc[3], float r_rot[3], float r_size[3]);
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void BKE_mesh_texspace_get_reference(struct Mesh *me, short **r_texflag, float **r_loc, float **r_rot, float **r_size);
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void BKE_mesh_texspace_copy_from_object(struct Mesh *me, struct Object *ob);
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