Cleanup: use C comments for descriptive text

Follow our code style guide by using C-comments for text descriptions.
This commit is contained in:
2020-10-10 18:19:55 +11:00
parent c735aca42e
commit 2abfcebb0e
342 changed files with 2515 additions and 2419 deletions

View File

@@ -216,7 +216,7 @@ void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
// don't do anything as long as we're in editmode!
/* don't do anything as long as we're in editmode! */
if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT) {
return;
}
@@ -439,7 +439,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
if (cloth) {
SIM_cloth_solver_free(clmd);
// Free the verts.
/* Free the verts. */
if (cloth->verts != NULL) {
MEM_freeN(cloth->verts);
}
@@ -447,7 +447,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
cloth->verts = NULL;
cloth->mvert_num = 0;
// Free the springs.
/* Free the springs. */
if (cloth->springs != NULL) {
LinkNode *search = cloth->springs;
while (search) {
@@ -467,7 +467,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
/* free BVH collision tree */
if (cloth->bvhtree) {
BLI_bvhtree_free(cloth->bvhtree);
}
@@ -476,7 +476,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
BLI_bvhtree_free(cloth->bvhselftree);
}
// we save our faces for collision objects
/* we save our faces for collision objects */
if (cloth->tri) {
MEM_freeN(cloth->tri);
}
@@ -521,7 +521,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
SIM_cloth_solver_free(clmd);
// Free the verts.
/* Free the verts. */
if (cloth->verts != NULL) {
MEM_freeN(cloth->verts);
}
@@ -529,7 +529,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
cloth->verts = NULL;
cloth->mvert_num = 0;
// Free the springs.
/* Free the springs. */
if (cloth->springs != NULL) {
LinkNode *search = cloth->springs;
while (search) {
@@ -549,7 +549,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
/* free BVH collision tree */
if (cloth->bvhtree) {
BLI_bvhtree_free(cloth->bvhtree);
}
@@ -558,7 +558,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
BLI_bvhtree_free(cloth->bvhselftree);
}
// we save our faces for collision objects
/* we save our faces for collision objects */
if (cloth->tri) {
MEM_freeN(cloth->tri);
}
@@ -655,8 +655,8 @@ static void cloth_apply_vgroup(ClothModifierData *clmd, Mesh *mesh)
/* goalfac= 1.0f; */ /* UNUSED */
// Kicking goal factor to simplify things...who uses that anyway?
// ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
/* Kicking goal factor to simplify things...who uses that anyway? */
// ABS (clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal);
verts->goal = pow4f(verts->goal);
if (verts->goal >= SOFTGOALSNAP) {
@@ -727,7 +727,7 @@ static bool cloth_from_object(
float(*shapekey_rest)[3] = NULL;
const float tnull[3] = {0, 0, 0};
// If we have a clothObject, free it.
/* If we have a clothObject, free it. */
if (clmd->clothObject != NULL) {
cloth_free_modifier(clmd);
if (G.debug & G_DEBUG_SIMDATA) {
@@ -735,7 +735,7 @@ static bool cloth_from_object(
}
}
// Allocate a new cloth object.
/* Allocate a new cloth object. */
clmd->clothObject = MEM_callocN(sizeof(Cloth), "cloth");
if (clmd->clothObject) {
clmd->clothObject->old_solver_type = 255;
@@ -746,14 +746,14 @@ static bool cloth_from_object(
return false;
}
// mesh input objects need Mesh
/* mesh input objects need Mesh */
if (!mesh) {
return false;
}
cloth_from_mesh(clmd, mesh);
// create springs
/* create springs */
clmd->clothObject->springs = NULL;
clmd->clothObject->numsprings = -1;
@@ -768,7 +768,7 @@ static bool cloth_from_object(
verts = clmd->clothObject->verts;
// set initial values
/* set initial values */
for (i = 0; i < mesh->totvert; i++, verts++) {
if (first) {
copy_v3_v3(verts->x, mvert[i].co);
@@ -808,8 +808,8 @@ static bool cloth_from_object(
copy_v3_v3(verts->impulse, tnull);
}
// apply / set vertex groups
// has to be happen before springs are build!
/* apply / set vertex groups */
/* has to be happen before springs are build! */
cloth_apply_vgroup(clmd, mesh);
if (!cloth_build_springs(clmd, mesh)) {
@@ -818,7 +818,7 @@ static bool cloth_from_object(
return false;
}
// init our solver
/* init our solver */
SIM_cloth_solver_init(ob, clmd);
if (!first) {
@@ -1471,13 +1471,13 @@ static bool cloth_build_springs(ClothModifierData *clmd, Mesh *mesh)
const MEdge *medge = mesh->medge;
const MPoly *mpoly = mesh->mpoly;
const MLoop *mloop = mesh->mloop;
int index2 = 0; // our second vertex index
int index2 = 0; /* our second vertex index */
LinkNodePair *edgelist = NULL;
EdgeSet *edgeset = NULL;
LinkNode *search = NULL, *search2 = NULL;
BendSpringRef *spring_ref = NULL;
// error handling
/* error handling */
if (numedges == 0) {
return false;
}
@@ -1599,7 +1599,7 @@ static bool cloth_build_springs(ClothModifierData *clmd, Mesh *mesh)
if (spring) {
spring_verts_ordered_set(spring, medge[i].v1, medge[i].v2);
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW && medge[i].flag & ME_LOOSEEDGE) {
// handle sewing (loose edges will be pulled together)
/* handle sewing (loose edges will be pulled together) */
spring->restlen = 0.0f;
spring->lin_stiffness = 1.0f;
spring->type = CLOTH_SPRING_TYPE_SEWING;