Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
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@@ -216,7 +216,7 @@ void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
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BKE_ptcache_id_from_cloth(&pid, ob, clmd);
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// don't do anything as long as we're in editmode!
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/* don't do anything as long as we're in editmode! */
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if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT) {
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return;
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}
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@@ -439,7 +439,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
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if (cloth) {
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SIM_cloth_solver_free(clmd);
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// Free the verts.
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/* Free the verts. */
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if (cloth->verts != NULL) {
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MEM_freeN(cloth->verts);
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}
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@@ -447,7 +447,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
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cloth->verts = NULL;
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cloth->mvert_num = 0;
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// Free the springs.
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/* Free the springs. */
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if (cloth->springs != NULL) {
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LinkNode *search = cloth->springs;
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while (search) {
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@@ -467,7 +467,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
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cloth->springs = NULL;
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cloth->numsprings = 0;
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// free BVH collision tree
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/* free BVH collision tree */
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if (cloth->bvhtree) {
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BLI_bvhtree_free(cloth->bvhtree);
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}
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@@ -476,7 +476,7 @@ void cloth_free_modifier(ClothModifierData *clmd)
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BLI_bvhtree_free(cloth->bvhselftree);
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}
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// we save our faces for collision objects
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/* we save our faces for collision objects */
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if (cloth->tri) {
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MEM_freeN(cloth->tri);
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}
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@@ -521,7 +521,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
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SIM_cloth_solver_free(clmd);
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// Free the verts.
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/* Free the verts. */
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if (cloth->verts != NULL) {
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MEM_freeN(cloth->verts);
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}
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@@ -529,7 +529,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
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cloth->verts = NULL;
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cloth->mvert_num = 0;
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// Free the springs.
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/* Free the springs. */
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if (cloth->springs != NULL) {
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LinkNode *search = cloth->springs;
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while (search) {
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@@ -549,7 +549,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
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cloth->springs = NULL;
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cloth->numsprings = 0;
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// free BVH collision tree
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/* free BVH collision tree */
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if (cloth->bvhtree) {
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BLI_bvhtree_free(cloth->bvhtree);
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}
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@@ -558,7 +558,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd)
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BLI_bvhtree_free(cloth->bvhselftree);
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}
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// we save our faces for collision objects
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/* we save our faces for collision objects */
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if (cloth->tri) {
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MEM_freeN(cloth->tri);
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}
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@@ -655,8 +655,8 @@ static void cloth_apply_vgroup(ClothModifierData *clmd, Mesh *mesh)
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/* goalfac= 1.0f; */ /* UNUSED */
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// Kicking goal factor to simplify things...who uses that anyway?
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// ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
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/* Kicking goal factor to simplify things...who uses that anyway? */
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// ABS (clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal);
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verts->goal = pow4f(verts->goal);
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if (verts->goal >= SOFTGOALSNAP) {
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@@ -727,7 +727,7 @@ static bool cloth_from_object(
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float(*shapekey_rest)[3] = NULL;
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const float tnull[3] = {0, 0, 0};
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// If we have a clothObject, free it.
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/* If we have a clothObject, free it. */
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if (clmd->clothObject != NULL) {
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cloth_free_modifier(clmd);
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if (G.debug & G_DEBUG_SIMDATA) {
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@@ -735,7 +735,7 @@ static bool cloth_from_object(
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}
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}
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// Allocate a new cloth object.
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/* Allocate a new cloth object. */
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clmd->clothObject = MEM_callocN(sizeof(Cloth), "cloth");
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if (clmd->clothObject) {
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clmd->clothObject->old_solver_type = 255;
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@@ -746,14 +746,14 @@ static bool cloth_from_object(
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return false;
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}
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// mesh input objects need Mesh
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/* mesh input objects need Mesh */
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if (!mesh) {
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return false;
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}
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cloth_from_mesh(clmd, mesh);
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// create springs
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/* create springs */
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clmd->clothObject->springs = NULL;
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clmd->clothObject->numsprings = -1;
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@@ -768,7 +768,7 @@ static bool cloth_from_object(
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verts = clmd->clothObject->verts;
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// set initial values
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/* set initial values */
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for (i = 0; i < mesh->totvert; i++, verts++) {
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if (first) {
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copy_v3_v3(verts->x, mvert[i].co);
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@@ -808,8 +808,8 @@ static bool cloth_from_object(
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copy_v3_v3(verts->impulse, tnull);
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}
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// apply / set vertex groups
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// has to be happen before springs are build!
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/* apply / set vertex groups */
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/* has to be happen before springs are build! */
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cloth_apply_vgroup(clmd, mesh);
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if (!cloth_build_springs(clmd, mesh)) {
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@@ -818,7 +818,7 @@ static bool cloth_from_object(
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return false;
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}
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// init our solver
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/* init our solver */
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SIM_cloth_solver_init(ob, clmd);
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if (!first) {
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@@ -1471,13 +1471,13 @@ static bool cloth_build_springs(ClothModifierData *clmd, Mesh *mesh)
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const MEdge *medge = mesh->medge;
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const MPoly *mpoly = mesh->mpoly;
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const MLoop *mloop = mesh->mloop;
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int index2 = 0; // our second vertex index
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int index2 = 0; /* our second vertex index */
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LinkNodePair *edgelist = NULL;
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EdgeSet *edgeset = NULL;
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LinkNode *search = NULL, *search2 = NULL;
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BendSpringRef *spring_ref = NULL;
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// error handling
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/* error handling */
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if (numedges == 0) {
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return false;
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}
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@@ -1599,7 +1599,7 @@ static bool cloth_build_springs(ClothModifierData *clmd, Mesh *mesh)
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if (spring) {
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spring_verts_ordered_set(spring, medge[i].v1, medge[i].v2);
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if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW && medge[i].flag & ME_LOOSEEDGE) {
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// handle sewing (loose edges will be pulled together)
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/* handle sewing (loose edges will be pulled together) */
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spring->restlen = 0.0f;
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spring->lin_stiffness = 1.0f;
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spring->type = CLOTH_SPRING_TYPE_SEWING;
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