Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
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@@ -86,9 +86,9 @@ struct HierarchyContext {
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bool animation_check_include_parent;
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/*********** Determined during writer creation: ***************/
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float parent_matrix_inv_world[4][4]; // Inverse of the parent's world matrix.
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std::string export_path; // Hierarchical path, such as "/grandparent/parent/objectname".
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ParticleSystem *particle_system; // Only set for particle/hair writers.
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float parent_matrix_inv_world[4][4]; /* Inverse of the parent's world matrix. */
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std::string export_path; /* Hierarchical path, such as "/grandparent/parent/objectname". */
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ParticleSystem *particle_system; /* Only set for particle/hair writers. */
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/* Hierarchical path of the object this object is duplicating; only set when this object should
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* be stored as a reference to its original. It can happen that the original is not part of the
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@@ -127,9 +127,9 @@ class AbstractHierarchyWriter {
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public:
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virtual ~AbstractHierarchyWriter();
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virtual void write(HierarchyContext &context) = 0;
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// TODO(Sybren): add function like absent() that's called when a writer was previously created,
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// but wasn't used while exporting the current frame (for example, a particle-instanced mesh of
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// which the particle is no longer alive).
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/* TODO(Sybren): add function like absent() that's called when a writer was previously created,
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* but wasn't used while exporting the current frame (for example, a particle-instanced mesh of
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* which the particle is no longer alive). */
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protected:
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/* Return true if the data written by this writer changes over time.
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* Note that this function assumes this is an object data writer. Transform writers should not
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