Apply patch [#23779] Small cleanup with gl_roundbox*
By Luca Bonavita (mindrones) The patch renames and moves gl_round_box, gl_round_box_shade and gl_round_box_vertical_shade to UI_interface.h, so the extern usages are not needed anymore.
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@@ -250,6 +250,9 @@ int uiGetRoundBox(void);
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void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
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void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
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void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
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void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float rad);
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void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
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void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);
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/* state for scrolldrawing */
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#define UI_SCROLL_PRESSED 1
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