Improve description of move operator direction properties
These may be exposed in UI (keymap editor & redo panel), so better avoid using identifiers like "UP" "DOWN". They are redundant anyway (already displayed).
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@@ -449,7 +449,8 @@ void OBJECT_OT_material_slot_move(wmOperatorType *ot)
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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RNA_def_enum(ot->srna, "direction", material_slot_move, 0, "Direction", "Direction to move, UP or DOWN");
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RNA_def_enum(ot->srna, "direction", material_slot_move, 0, "Direction",
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"Direction to move the active material towards");
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}
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/********************** new material operator *********************/
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@@ -861,7 +862,8 @@ void SCENE_OT_freestyle_module_move(wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
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/* props */
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RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction", "Direction to move, UP or DOWN");
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RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction",
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"Direction to move the chosen style module towards");
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}
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static int freestyle_lineset_add_exec(bContext *C, wmOperator *UNUSED(op))
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@@ -1024,7 +1026,8 @@ void SCENE_OT_freestyle_lineset_move(wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
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/* props */
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RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction", "Direction to move, UP or DOWN");
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RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction",
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"Direction to move the active line set towards");
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}
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static int freestyle_linestyle_new_exec(bContext *C, wmOperator *op)
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@@ -1396,7 +1399,8 @@ void SCENE_OT_freestyle_modifier_move(wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
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/* props */
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RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction", "Direction to move, UP or DOWN");
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RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction",
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"Direction to move the chosen modifier towards");
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}
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static int freestyle_stroke_material_create_exec(bContext *C, wmOperator *op)
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