==Python API==
Blender.Geometry.ClosestPointOnLine(pt, vec1, vec2) -> (pt, lambda) This wraps lambda_cp_line_ex Needed for experemental tree generator
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@@ -360,6 +360,8 @@ void spheremap(float x, float y, float z, float *u, float *v);
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int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda);
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int point_in_tri_prism(float p[3], float v1[3], float v2[3], float v3[3]);
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float lambda_cp_line_ex(float p[3], float l1[3], float l2[3], float cp[3]);
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typedef struct DualQuat {
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float quat[4];
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float trans[4];
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