Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna. The UI in the `Simulation Editor` has been updated to show a list of simulation data blocks, instead of individual node trees. The new `SpaceNodeEditor.simulation` property wraps the existing `SpaceNodeEditor.id` property. It allows scripts to get and set the simulation data block that is being edited. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7301
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@@ -58,6 +58,13 @@ class TextureNodeCategory(SortedNodeCategory):
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context.space_data.tree_type == 'TextureNodeTree')
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class SimulationNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'SimulationNodeTree')
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# menu entry for node group tools
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def group_tools_draw(self, layout, context):
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layout.operator("node.group_make")
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@@ -70,6 +77,7 @@ node_tree_group_type = {
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'CompositorNodeTree': 'CompositorNodeGroup',
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'ShaderNodeTree': 'ShaderNodeGroup',
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'TextureNodeTree': 'TextureNodeGroup',
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'SimulationNodeTree': 'SimulationNodeGroup',
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}
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@@ -467,17 +475,28 @@ texture_node_categories = [
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]),
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]
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simulation_node_categories = [
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# Simulation Nodes
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SimulationNodeCategory("SIM_GROUP", "Group", items=node_group_items),
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SimulationNodeCategory("SIM_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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]
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def register():
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nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
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nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
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nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
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nodeitems_utils.register_node_categories('SIMULATION', simulation_node_categories)
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def unregister():
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nodeitems_utils.unregister_node_categories('SHADER')
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nodeitems_utils.unregister_node_categories('COMPOSITING')
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nodeitems_utils.unregister_node_categories('TEXTURE')
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nodeitems_utils.unregister_node_categories('SIMULATION')
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if __name__ == "__main__":
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