Fix T76498: Refactoring - Rename BKE modifiers funtions

This commit is contained in:
2020-05-08 10:14:02 +02:00
parent b4d50d3f07
commit 2bb9a465e6
134 changed files with 604 additions and 620 deletions

View File

@@ -885,7 +885,7 @@ void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object)
{
PartDeflect *pd = object->pd;
ModifierData *md = modifiers_findByType(object, eModifierType_Surface);
ModifierData *md = BKE_modifiers_findby_type(object, eModifierType_Surface);
/* add/remove modifier as needed */
if (!md) {
@@ -1429,7 +1429,7 @@ static const EnumPropertyItem *object_mode_set_itemsf(bContext *C,
if (ob) {
const bool use_mode_particle_edit = (BLI_listbase_is_empty(&ob->particlesystem) == false) ||
(ob->soft != NULL) ||
(modifiers_findByType(ob, eModifierType_Cloth) != NULL);
(BKE_modifiers_findby_type(ob, eModifierType_Cloth) != NULL);
while (input->identifier) {
if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) ||
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||