Cleanup: Rename #if GPU_USE_PY_REFERENCES to #ifndef GPU_NO_USE_PY_REFERENCES

This is safer for incremental build.

And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
This commit is contained in:
2021-04-30 11:20:39 -03:00
parent a711aa5b3c
commit 2bd9a28ff8
10 changed files with 16 additions and 16 deletions

View File

@@ -24,7 +24,7 @@
#pragma once
#define PROGRAM_NO_OPTI 0
#define USE_PY_REFERENCES 1
//#define GPU_NO_USE_PY_REFERENCES
#if defined(NDEBUG)
# define TRUST_NO_ONE 0

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@@ -209,7 +209,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb,
void (*callback)(void *userData, int level),
void *userData);
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_framebuffer_py_reference_get(GPUFrameBuffer *gpu_fb);
void GPU_framebuffer_py_reference_set(GPUFrameBuffer *gpu_fb, void **py_ref);
#endif

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@@ -270,7 +270,7 @@ bool GPU_texture_depth(const GPUTexture *tex);
bool GPU_texture_stencil(const GPUTexture *tex);
bool GPU_texture_integer(const GPUTexture *tex);
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_texture_py_reference_get(GPUTexture *tex);
void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref);
#endif

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@@ -72,7 +72,7 @@ FrameBuffer::~FrameBuffer()
}
}
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
if (this->py_ref) {
*this->py_ref = nullptr;
}
@@ -479,7 +479,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
unwrap(gpu_fb)->recursive_downsample(max_lvl, callback, userData);
}
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_framebuffer_py_reference_get(GPUFrameBuffer *gpu_fb)
{
return unwrap(gpu_fb)->py_ref;

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@@ -100,7 +100,7 @@ class FrameBuffer {
bool scissor_test_ = false;
bool dirty_state_ = true;
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
public:
/**
* Reference of a pointer that needs to be cleaned when deallocating the frame-buffer.

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@@ -61,7 +61,7 @@ Texture::~Texture()
}
}
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
if (this->py_ref) {
*this->py_ref = nullptr;
}
@@ -587,7 +587,7 @@ bool GPU_texture_array(const GPUTexture *tex)
return (reinterpret_cast<const Texture *>(tex)->type_get() & GPU_TEXTURE_ARRAY) != 0;
}
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_texture_py_reference_get(GPUTexture *tex)
{
return unwrap(tex)->py_ref;

View File

@@ -80,7 +80,7 @@ class Texture {
int refcount = 1;
/** Width & Height (of source data), optional. */
int src_w = 0, src_h = 0;
#if USE_PY_REFERENCES
#ifndef GPU_NO_USE_PY_REFERENCES
/**
* Reference of a pointer that needs to be cleaned when deallocating the texture.
* Points to #BPyGPUTexture.tex