fix for flip normals 'inside' option not working.

This commit is contained in:
2011-09-06 04:06:05 +00:00
parent e351082114
commit 2bdc70d18c
2 changed files with 18 additions and 18 deletions

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@@ -234,24 +234,24 @@ void bmesh_regionextend_exec(BMesh *bm, BMOperator *op)
#define FACE_FLIP 8
/* NOTE: these are the original righthandfaces comment in editmesh_mods.c,
copied here for reference.
*/
/* based at a select-connected to witness loose objects */
* copied here for reference. */
/* count per edge the amount of faces */
/* based at a select-connected to witness loose objects */
/* find the ultimate left, front, upper face (not manhattan dist!!) */
/* also evaluate both triangle cases in quad, since these can be non-flat */
/* count per edge the amount of faces
* find the ultimate left, front, upper face (not manhattan dist!!)
* also evaluate both triangle cases in quad, since these can be non-flat
*
* put normal to the outside, and set the first direction flags in edges
*
* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces
* this is in fact the 'select connected'
*
* in case (selected) faces were not done: start over with 'find the ultimate ...' */
/* put normal to the outside, and set the first direction flags in edges */
/* NOTE: this function uses recursion, which is a little unusual for a bmop
function, but acceptable I think. */
/* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces */
/* this is in fact the 'select connected' */
/* in case (selected) faces were not done: start over with 'find the ultimate ...' */
/*note: this function uses recursion, which is a little unusual for a bmop
function, but acceptable I think.*/
void bmesh_righthandfaces_exec(BMesh *bm, BMOperator *op)
{
BMIter liter, liter2;