Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that don't actually have implementations in blenkernel. This commit moves the declarations to `NOD_composite.h`, `NOD_texture.h`, and `NOD_shader.h` instead. This helps to clarify the purpose of the different modules. Differential Revision: https://developer.blender.org/D13869
This commit is contained in:
@@ -28,6 +28,7 @@ set(INC
|
||||
../../imbuf
|
||||
../../makesdna
|
||||
../../makesrna
|
||||
../../nodes
|
||||
../../render
|
||||
../../sequencer
|
||||
../../windowmanager
|
||||
|
||||
@@ -56,6 +56,8 @@
|
||||
#include "BKE_scene.h"
|
||||
#include "BKE_screen.h"
|
||||
|
||||
#include "NOD_composite.h"
|
||||
|
||||
#include "DEG_depsgraph.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
|
||||
@@ -64,6 +64,8 @@
|
||||
#include "BKE_workspace.h"
|
||||
#include "BKE_world.h"
|
||||
|
||||
#include "NOD_composite.h"
|
||||
|
||||
#include "DEG_depsgraph.h"
|
||||
#include "DEG_depsgraph_build.h"
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
#include "BKE_paint.h"
|
||||
#include "BKE_scene.h"
|
||||
|
||||
#include "NOD_composite.h"
|
||||
|
||||
#include "RE_engine.h"
|
||||
#include "RE_pipeline.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user