Fix a small typo-bug in UVProject modifier (using v3 instead of v4 to detect tri/quad faces). Seems it was harmless, though...

This commit is contained in:
2011-12-20 09:57:01 +00:00
parent 2f9925f913
commit 2bfad340ff

View File

@@ -290,7 +290,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
project_from_camera(tface->uv[0], coords[mf->v1], projectors[0].uci);
project_from_camera(tface->uv[1], coords[mf->v2], projectors[0].uci);
project_from_camera(tface->uv[2], coords[mf->v3], projectors[0].uci);
if(mf->v3)
if(mf->v4)
project_from_camera(tface->uv[3], coords[mf->v4], projectors[0].uci);
}
else {
@@ -343,7 +343,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
project_from_camera(tface->uv[0], coords[mf->v1], best_projector->uci);
project_from_camera(tface->uv[1], coords[mf->v2], best_projector->uci);
project_from_camera(tface->uv[2], coords[mf->v3], best_projector->uci);
if(mf->v3)
if(mf->v4)
project_from_camera(tface->uv[3], coords[mf->v4], best_projector->uci);
}
else {