- Previous commit broke selection of non-subsurf meshes :)
- fixed crash reported by SimonC on linked dupli meshes, editmode, set subsurf on, crash...
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@@ -4450,7 +4450,7 @@ static int bbs_mesh_solid(Object *ob, int facecol)
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a++; // the weird constructed loop ends with last drawn color...
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}
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else {
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a= 1;
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glBegin(GL_QUADS);
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glmode= GL_QUADS;
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for(efa= G.editMesh->faces.first; efa; efa= efa->next, a++) {
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