commit before doing some hefty shapekey change, will break compilation

This commit is contained in:
2009-11-01 00:06:53 +00:00
parent 672c8926d7
commit 2d0d4e7de4
226 changed files with 9805 additions and 6758 deletions

View File

@@ -578,12 +578,25 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
if (pchan->rotmode > 0) {
td->ext->rot= pchan->eul;
td->ext->rotAxis= NULL;
td->ext->rotAngle= NULL;
td->ext->quat= NULL;
VECCOPY(td->ext->irot, pchan->eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
td->ext->rot= NULL;
td->ext->rotAxis= pchan->rotAxis;
td->ext->rotAngle= &pchan->rotAngle;
td->ext->quat= NULL;
td->ext->irotAngle= pchan->rotAngle;
VECCOPY(td->ext->irotAxis, pchan->rotAxis);
}
else {
td->ext->rot= NULL;
td->ext->rotAxis= NULL;
td->ext->rotAngle= NULL;
td->ext->quat= pchan->quat;
QUATCOPY(td->ext->iquat, pchan->quat);
@@ -1337,7 +1350,7 @@ static void calc_distanceCurveVerts(TransData *head, TransData *tail) {
}
/* Utility function for getting the handle data from bezier's */
TransDataCurveHandleFlags *initTransDataCurveHandes(TransData *td, struct BezTriple *bezt) {
TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTriple *bezt) {
TransDataCurveHandleFlags *hdata;
td->flag |= TD_BEZTRIPLE;
hdata = td->hdata = MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data");
@@ -1427,7 +1440,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
td->ext = NULL;
td->val = NULL;
hdata = initTransDataCurveHandes(td, bezt);
hdata = initTransDataCurveHandles(td, bezt);
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
@@ -1462,7 +1475,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
if ((bezt->f1&SELECT)==0 && (bezt->f3&SELECT)==0)
/* If the middle is selected but the sides arnt, this is needed */
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
hdata = initTransDataCurveHandes(td, bezt);
hdata = initTransDataCurveHandles(td, bezt);
}
td++;
@@ -1487,7 +1500,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
td->val = NULL;
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
hdata = initTransDataCurveHandes(td, bezt);
hdata = initTransDataCurveHandles(td, bezt);
}
Mat3CpyMat3(td->smtx, smtx);
@@ -1506,7 +1519,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
if (propmode && head != tail)
calc_distanceCurveVerts(head, tail-1);
/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandes
/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandles
* but for now just dont change handle types */
if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0)
testhandlesNurb(nu); /* sets the handles based on their selection, do this after the data is copied to the TransData */
@@ -2246,7 +2259,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
/* detect CrazySpace [tm] */
if(propmode==0) {
if(modifiers_getCageIndex(t->obedit, NULL)>=0) {
if(modifiers_getCageIndex(t->obedit, NULL, 1)>=0) {
if(modifiers_isDeformed(t->scene, t->obedit)) {
/* check if we can use deform matrices for modifier from the
start up to stack, they are more accurate than quats */
@@ -2399,8 +2412,8 @@ void flushTransSeq(TransInfo *t)
{
ListBase *seqbasep= seq_give_editing(t->scene, FALSE)->seqbasep; /* Editing null check alredy done */
int a, new_frame;
TransData *td= t->data;
TransData2D *td2d= t->data2d;
TransData *td= NULL;
TransData2D *td2d= NULL;
TransDataSeq *tdsq= NULL;
Sequence *seq;
@@ -2412,7 +2425,7 @@ void flushTransSeq(TransInfo *t)
Sequence *seq_prev= NULL;
/* flush to 2d vector from internally used 3d vector */
for(a=0; a<t->total; a++, td++, td2d++) {
for(a=0, td= t->data, td2d= t->data2d; a<t->total; a++, td++, td2d++) {
tdsq= (TransDataSeq *)td->extra;
seq= tdsq->seq;
@@ -2446,16 +2459,30 @@ void flushTransSeq(TransInfo *t)
* children are ALWAYS transformed first
* so we dont need to do this in another loop. */
calc_sequence(seq);
}
else {
calc_sequence_disp(seq);
}
}
seq_prev= seq;
}
/* need to do the overlap check in a new loop otherwise adjacent strips
* will not be updated and we'll get false positives */
seq_prev= NULL;
for(a=0, td= t->data, td2d= t->data2d; a<t->total; a++, td++, td2d++) {
tdsq= (TransDataSeq *)td->extra;
seq= tdsq->seq;
if (seq != seq_prev) {
if(seq->depth==0) {
/* test overlap, displayes red outline */
seq->flag &= ~SEQ_OVERLAP;
if( seq_test_overlap(seqbasep, seq) ) {
seq->flag |= SEQ_OVERLAP;
}
}
else {
calc_sequence_disp(seq);
}
}
seq_prev= seq;
}
@@ -3404,6 +3431,7 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt,
static void createTransGraphEditData(bContext *C, TransInfo *t)
{
SpaceIpo *sipo= CTX_wm_space_graph(C);
Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
View2D *v2d= &ar->v2d;
@@ -3416,7 +3444,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
bAnimListElem *ale;
int filter;
BezTriple *bezt, *prevbezt;
BezTriple *bezt;
int count=0, i;
float cfra;
char side;
@@ -3435,7 +3463,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
/* only side on which mouse is gets transformed */
float xmouse, ymouse;
UI_view2d_region_to_view(&ac.ar->v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
UI_view2d_region_to_view(v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
side = (xmouse > CFRA) ? 'R' : 'L'; // XXX use t->frame_side
}
else {
@@ -3456,29 +3484,28 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
else
cfra = (float)CFRA;
/* F-Curve may not have any keyframes */
if (fcu->bezt == NULL)
continue;
/* only include BezTriples whose 'keyframe' occurs on the same side of the current frame as mouse */
if (fcu->bezt) {
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
if (v2d->around == V3D_LOCAL) {
/* for local-pivot we only need to count the number of selected handles only, so that centerpoitns don't
* don't get moved wrong
*/
if (bezt->ipo == BEZT_IPO_BEZ) {
if (bezt->f1 & SELECT) count++;
if (bezt->f3 & SELECT) count++;
}
else if (bezt->f2 & SELECT) count++;
}
else {
/* for 'normal' pivots */
if (bezt->ipo == BEZT_IPO_BEZ) {
if (bezt->f1 & SELECT) count++;
if (bezt->f2 & SELECT) count++;
if (bezt->f3 & SELECT) count++;
}
else if (bezt->f2 & SELECT) count++;
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
if (sipo->around == V3D_LOCAL) {
/* for local-pivot we only need to count the number of selected handles only, so that centerpoints don't
* don't get moved wrong
*/
if (bezt->ipo == BEZT_IPO_BEZ) {
if (bezt->f1 & SELECT) count++;
if (bezt->f3 & SELECT) count++;
}
else if (bezt->f2 & SELECT) count++; // TODO: could this cause problems?
}
else {
/* for 'normal' pivots - just include anything that is selected */
if (bezt->f1 & SELECT) count++;
if (bezt->f2 & SELECT) count++;
if (bezt->f3 & SELECT) count++;
}
}
}
@@ -3514,49 +3541,46 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
else
cfra = (float)CFRA;
/* F-Curve may not have any keyframes */
if (fcu->bezt == NULL)
continue;
/* only include BezTriples whose 'keyframe' occurs on the same side of the current frame as mouse (if applicable) */
bezt= fcu->bezt;
prevbezt= NULL;
for (i=0; i < fcu->totvert; i++, prevbezt=bezt, bezt++) {
for (i=0, bezt= fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
TransDataCurveHandleFlags *hdata = NULL;
short h1=1, h2=1;
/* only include handles if selected, and interpolaton mode uses beztriples */
if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) {
if (bezt->f1 & SELECT) {
hdata = initTransDataCurveHandes(td, bezt);
bezt_to_transdata(td++, td2d++, adt, bezt->vec[0], bezt->vec[1], 1, 1, intvals);
}
else
h1= 0;
/* only include handles if selected, irrespective of the interpolation modes */
if (bezt->f1 & SELECT) {
hdata = initTransDataCurveHandles(td, bezt);
bezt_to_transdata(td++, td2d++, adt, bezt->vec[0], bezt->vec[1], 1, 1, intvals);
}
if (bezt->ipo == BEZT_IPO_BEZ) {
if (bezt->f3 & SELECT) {
if (hdata==NULL)
hdata = initTransDataCurveHandes(td, bezt);
bezt_to_transdata(td++, td2d++, adt, bezt->vec[2], bezt->vec[1], 1, 1, intvals);
}
else
h2= 0;
else
h1= 0;
if (bezt->f3 & SELECT) {
if (hdata==NULL)
hdata = initTransDataCurveHandles(td, bezt);
bezt_to_transdata(td++, td2d++, adt, bezt->vec[2], bezt->vec[1], 1, 1, intvals);
}
else
h2= 0;
/* only include main vert if selected */
if (bezt->f2 & SELECT) {
/* if scaling around individuals centers, do no include keyframes */
if (v2d->around != V3D_LOCAL) {
/* if scaling around individuals centers, do not include keyframes */
if (sipo->around != V3D_LOCAL) {
/* if handles were not selected, store their selection status */
if (!(bezt->f1 & SELECT) && !(bezt->f3 & SELECT)) {
if (hdata == NULL)
hdata = initTransDataCurveHandes(td, bezt);
hdata = initTransDataCurveHandles(td, bezt);
}
bezt_to_transdata(td++, td2d++, adt, bezt->vec[1], bezt->vec[1], 1, 0, intvals);
}
/* special hack (must be done after initTransDataCurveHandes(), as that stores handle settings to restore...):
/* special hack (must be done after initTransDataCurveHandles(), as that stores handle settings to restore...):
* - Check if we've got entire BezTriple selected and we're scaling/rotating that point,
* then check if we're using auto-handles.
* - If so, change them auto-handles to aligned handles so that handles get affected too
@@ -4089,6 +4113,100 @@ static int SeqToTransData_Recursive(TransInfo *t, ListBase *seqbase, TransData *
return tot;
}
static void freeSeqData(TransInfo *t)
{
Editing *ed= seq_give_editing(t->scene, FALSE);
if(ed != NULL) {
ListBase *seqbasep= ed->seqbasep;
TransData *td= t->data;
int a;
/* prevent updating the same seq twice
* if the transdata order is changed this will mess up
* but so will TransDataSeq */
Sequence *seq_prev= NULL;
Sequence *seq;
if (!(t->state == TRANS_CANCEL)) {
#if 0 // default 2.4 behavior
/* flush to 2d vector from internally used 3d vector */
for(a=0; a<t->total; a++, td++) {
if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
seq= ((TransDataSeq *)td->extra)->seq;
shuffle_seq(seqbasep, seq);
}
seq_prev= seq;
}
#else // durian hack
{
int overlap= 0;
for(a=0; a<t->total; a++, td++) {
seq_prev= NULL;
seq= ((TransDataSeq *)td->extra)->seq;
if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
overlap= 1;
break;
}
seq_prev= seq;
}
if(overlap) {
for(seq= seqbasep->first; seq; seq= seq->next)
seq->tmp= NULL;
td= t->data;
seq_prev= NULL;
for(a=0; a<t->total; a++, td++) {
seq= ((TransDataSeq *)td->extra)->seq;
if ((seq != seq_prev)) {
seq->tmp= 1;
}
}
shuffle_seq_time(seqbasep);
}
}
#endif
for(seq= seqbasep->first; seq; seq= seq->next) {
/* We might want to build a list of effects that need to be updated during transform */
if(seq->type & SEQ_EFFECT) {
if (seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
else if (seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
else if (seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
}
}
sort_seq(t->scene);
}
else {
/* Cancelled, need to update the strips display */
for(a=0; a<t->total; a++, td++) {
seq= ((TransDataSeq *)td->extra)->seq;
if ((seq != seq_prev) && (seq->depth==0)) {
calc_sequence_disp(seq);
}
seq_prev= seq;
}
}
}
if (t->customData) {
MEM_freeN(t->customData);
t->customData= NULL;
}
if (t->data) {
MEM_freeN(t->data); // XXX postTrans usually does this
t->data= NULL;
}
}
static void createTransSeqData(bContext *C, TransInfo *t)
{
@@ -4107,6 +4225,8 @@ static void createTransSeqData(bContext *C, TransInfo *t)
return;
}
t->customFree= freeSeqData;
/* which side of the current frame should be allowed */
if (t->mode == TFM_TIME_EXTEND) {
/* only side on which mouse is gets transformed */
@@ -4195,14 +4315,37 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
td->loc = ob->loc;
VECCOPY(td->iloc, td->loc);
td->ext->rot = ob->rot;
VECCOPY(td->ext->irot, ob->rot);
VECCOPY(td->ext->drot, ob->drot);
td->ext->quat = ob->quat;
QUATCOPY(td->ext->iquat, ob->quat);
QUATCOPY(td->ext->dquat, ob->dquat);
if (ob->rotmode > 0) {
td->ext->rot= ob->rot;
td->ext->rotAxis= NULL;
td->ext->rotAngle= NULL;
td->ext->quat= NULL;
VECCOPY(td->ext->irot, ob->rot);
VECCOPY(td->ext->drot, ob->drot);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
td->ext->rot= NULL;
td->ext->rotAxis= ob->rotAxis;
td->ext->rotAngle= &ob->rotAngle;
td->ext->quat= NULL;
td->ext->irotAngle= ob->rotAngle;
VECCOPY(td->ext->irotAxis, ob->rotAxis);
td->ext->drotAngle= ob->drotAngle;
VECCOPY(td->ext->drotAxis, ob->drotAxis);
}
else {
td->ext->rot= NULL;
td->ext->rotAxis= NULL;
td->ext->rotAngle= NULL;
td->ext->quat= ob->quat;
QUATCOPY(td->ext->iquat, ob->quat);
QUATCOPY(td->ext->dquat, ob->dquat);
}
td->rotOrder=ob->rotmode;
td->ext->size = ob->size;
VECCOPY(td->ext->isize, ob->size);
@@ -4558,6 +4701,7 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
/* inserting keys, refresh ipo-keys, pointcache, redraw events... (ton) */
/* note: transdata has been freed already! */
/* note: this runs even when createTransData exits early because (t->total==0), is this correct?... (campbell) */
/* note: sequencer freeing has its own function now because of a conflict with transform's order of freeing (campbell)*/
void special_aftertrans_update(TransInfo *t)
{
Object *ob;
@@ -4568,71 +4712,13 @@ void special_aftertrans_update(TransInfo *t)
if (t->spacetype==SPACE_VIEW3D) {
if (t->obedit) {
if (cancelled==0) {
EM_automerge(t->scene, t->obedit, 1);
EDBM_automerge(t->scene, t->obedit, 1);
}
}
}
if (t->spacetype == SPACE_SEQ) {
Editing *ed= seq_give_editing(t->scene, FALSE);
if (ed && !cancelled) {
ListBase *seqbasep= ed->seqbasep;
Sequence *seq;
#if 0 // TRANSFORM_FIX_ME, Would prefer to use this since the array takes into
// account what where transforming (with extend, locked strips etc)
// But at the moment t->data is freed in postTrans so for now re-shuffeling selected strips works ok. - Campbell
int a;
TransData *td= t->data;
/* prevent updating the same seq twice
* if the transdata order is changed this will mess up
* but so will TransDataSeq */
Sequence *seq_prev= NULL;
/* flush to 2d vector from internally used 3d vector */
for(a=0; a<t->total; a++, td++) {
seq= ((TransDataSeq *)td->extra)->seq;
if ((seq != seq_prev) && (seq->depth==0) && (seq->flag & SEQ_OVERLAP)) {
shuffle_seq(seqbasep, seq);
}
seq_prev= seq;
}
#else // while t->data is not available...
int machine, max_machine = 0;
/* update in order so we always move bottom strips first */
for(seq= seqbasep->first; seq; seq= seq->next) {
max_machine = MAX2(max_machine, seq->machine);
}
for (machine = 0; machine <= max_machine; machine++)
{
for(seq= seqbasep->first; seq; seq= seq->next) {
if (seq->machine == machine && seq->depth == 0 && (seq->flag & (SELECT|SEQ_LEFTSEL|SEQ_RIGHTSEL)) != 0 && (seq->flag & SEQ_OVERLAP)) {
shuffle_seq(seqbasep, seq);
}
}
}
#endif
for(seq= seqbasep->first; seq; seq= seq->next) {
/* We might want to build a list of effects that need to be updated during transform */
if(seq->type & SEQ_EFFECT) {
if (seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
else if (seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
else if (seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
}
}
sort_seq(t->scene);
}
if (t->customData)
MEM_freeN(t->customData);
if (t->data)
MEM_freeN(t->data); // XXX postTrans usually does this
else if (t->spacetype == SPACE_SEQ) {
/* freeSeqData in transform_conversions.c does this
* keep here so the else at the end wont run... */
}
else if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;