Cleanup: make format after SortedIncludes change

This commit is contained in:
2020-03-19 09:33:03 +01:00
parent 008aaaa378
commit 2d1cce8331
1715 changed files with 5246 additions and 5251 deletions

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@@ -24,8 +24,8 @@
#include "DRW_render.h"
#include "eevee_private.h"
#include "eevee_lightcache.h"
#include "eevee_private.h"
void EEVEE_view_layer_data_free(void *storage)
{

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@@ -34,9 +34,9 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "eevee_private.h"
#include "GPU_framebuffer.h"
#include "GPU_texture.h"
#include "eevee_private.h"
static struct {
/* Depth Of Field */

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@@ -26,11 +26,11 @@
#include "BKE_global.h" /* for G.debug_value */
#include "eevee_private.h"
#include "GPU_texture.h"
#include "GPU_extensions.h"
#include "GPU_platform.h"
#include "GPU_state.h"
#include "GPU_texture.h"
#include "eevee_private.h"
static struct {
/* Downsample Depth */

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@@ -22,22 +22,22 @@
#include "DRW_render.h"
#include "BLI_utildefines.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "DNA_world_types.h"
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BKE_collection.h"
#include "BKE_object.h"
#include "MEM_guardedalloc.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_extensions.h"
#include "DEG_depsgraph_query.h"

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@@ -24,8 +24,8 @@
#include "BKE_camera.h"
#include "BKE_studiolight.h"
#include "BLI_rect.h"
#include "BLI_rand.h"
#include "BLI_rect.h"
#include "DNA_screen_types.h"
#include "DNA_world_types.h"
@@ -36,8 +36,8 @@
#include "UI_resources.h"
#include "eevee_private.h"
#include "eevee_lightcache.h"
#include "eevee_private.h"
#include "draw_common.h"

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@@ -22,9 +22,9 @@
#include "DRW_render.h"
#include "BLI_alloca.h"
#include "BLI_dynstr.h"
#include "BLI_ghash.h"
#include "BLI_alloca.h"
#include "BLI_math_bits.h"
#include "BLI_rand.h"
#include "BLI_string_utils.h"

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@@ -24,9 +24,9 @@
#include "DRW_render.h"
#include "BKE_animsys.h"
#include "BKE_camera.h"
#include "BKE_object.h"
#include "BKE_animsys.h"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
@@ -37,8 +37,8 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "eevee_private.h"
#include "GPU_texture.h"
#include "eevee_private.h"
static struct {
/* Motion Blur */

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@@ -38,8 +38,8 @@
#include "DEG_depsgraph_query.h"
#include "GPU_framebuffer.h"
#include "GPU_extensions.h"
#include "GPU_framebuffer.h"
#include "GPU_state.h"
#include "RE_pipeline.h"

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@@ -29,8 +29,8 @@
#include "DEG_depsgraph_query.h"
#include "eevee_private.h"
#include "GPU_texture.h"
#include "eevee_private.h"
/* SSR shader variations */
enum {

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@@ -20,8 +20,8 @@
* \ingroup EEVEE
*/
#include "BLI_sys_types.h" /* bool */
#include "BLI_string_utils.h"
#include "BLI_sys_types.h" /* bool */
// #include "BLI_dynstr.h"
// #include "BLI_rand.h"

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@@ -28,9 +28,9 @@
#include "DEG_depsgraph_query.h"
#include "eevee_private.h"
#include "GPU_texture.h"
#include "GPU_extensions.h"
#include "GPU_texture.h"
#include "eevee_private.h"
static struct {
struct GPUShader *sss_sh[3];

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@@ -30,8 +30,8 @@
#include "DEG_depsgraph_query.h"
#include "eevee_private.h"
#include "GPU_texture.h"
#include "eevee_private.h"
#define FILTER_CDF_TABLE_SIZE 512

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@@ -27,8 +27,8 @@
#include "BLI_rand.h"
#include "BLI_string_utils.h"
#include "DNA_object_force_types.h"
#include "DNA_fluid_types.h"
#include "DNA_object_force_types.h"
#include "DNA_volume_types.h"
#include "DNA_world_types.h"
@@ -43,11 +43,11 @@
#include "DEG_depsgraph_query.h"
#include "eevee_private.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_texture.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "eevee_private.h"
static struct {
char *volumetric_common_lib;