Cleanup: make format
after SortedIncludes change
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@@ -39,10 +39,10 @@
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#include "../generic/py_capi_utils.h"
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#include "gpu_py_api.h"
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#include "gpu_py_batch.h" /* own include */
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#include "gpu_py_element.h"
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#include "gpu_py_shader.h"
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#include "gpu_py_vertex_buffer.h"
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#include "gpu_py_element.h"
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#include "gpu_py_batch.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Utility Functions
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@@ -36,8 +36,8 @@
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#include "BKE_lib_id.h"
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#include "BKE_scene.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "GPU_framebuffer.h"
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@@ -21,12 +21,12 @@
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#ifndef __GPU_PY_TYPES_H__
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#define __GPU_PY_TYPES_H__
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#include "gpu_py_vertex_format.h"
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#include "gpu_py_vertex_buffer.h"
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#include "gpu_py_element.h"
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#include "gpu_py_batch.h"
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#include "gpu_py_element.h"
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#include "gpu_py_offscreen.h"
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#include "gpu_py_shader.h"
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#include "gpu_py_vertex_buffer.h"
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#include "gpu_py_vertex_format.h"
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PyObject *BPyInit_gpu_types(void);
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@@ -32,8 +32,8 @@
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#include "../generic/py_capi_utils.h"
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#include "../generic/python_utildefines.h"
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#include "gpu_py_vertex_format.h"
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#include "gpu_py_vertex_buffer.h" /* own include */
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#include "gpu_py_vertex_format.h"
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/* -------------------------------------------------------------------- */
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/** \name Utility Functions
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