3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
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@@ -11,3 +11,4 @@ else:
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bpy.context.scene.render.ffmpeg_audio_mixrate = 48000
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bpy.context.scene.render.ffmpeg_audio_codec = "PCM"
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bpy.context.scene.render.ffmpeg_audio_channels = 2
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@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 10080000
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bpy.context.scene.render.ffmpeg_audio_codec = "AC3"
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bpy.context.scene.render.ffmpeg_audio_bitrate = 448
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bpy.context.scene.render.ffmpeg_audio_mixrate = 48000
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bpy.context.scene.render.ffmpeg_audio_channels = 6
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@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 0
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bpy.context.scene.render.ffmpeg_audio_bitrate = 224
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bpy.context.scene.render.ffmpeg_audio_mixrate = 44100
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bpy.context.scene.render.ffmpeg_audio_codec = "MP2"
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bpy.context.scene.render.ffmpeg_audio_channels = 2
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@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 2352 * 75 * 8
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bpy.context.scene.render.ffmpeg_audio_bitrate = 224
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bpy.context.scene.render.ffmpeg_audio_mixrate = 44100
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bpy.context.scene.render.ffmpeg_audio_codec = "MP2"
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bpy.context.scene.render.ffmpeg_audio_channels = 2
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@@ -596,7 +596,9 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
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col.prop(rd, "ffmpeg_audio_bitrate")
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col.prop(rd, "ffmpeg_audio_mixrate")
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split.prop(rd, "ffmpeg_audio_volume", slider=True)
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col = split.column()
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col.prop(rd, "ffmpeg_audio_volume", slider=True)
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col.prop(rd, "ffmpeg_audio_channels")
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class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
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