3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
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@@ -11,3 +11,4 @@ else:
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bpy.context.scene.render.ffmpeg_audio_mixrate = 48000
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bpy.context.scene.render.ffmpeg_audio_codec = "PCM"
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bpy.context.scene.render.ffmpeg_audio_channels = 2
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