3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
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@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 0
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bpy.context.scene.render.ffmpeg_audio_bitrate = 224
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bpy.context.scene.render.ffmpeg_audio_mixrate = 44100
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bpy.context.scene.render.ffmpeg_audio_codec = "MP2"
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bpy.context.scene.render.ffmpeg_audio_channels = 2
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