3D Audio GSoC:

- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
This commit is contained in:
2011-06-21 20:39:41 +00:00
parent 8e6b5598e0
commit 2d3d025e8c
21 changed files with 117 additions and 30 deletions

View File

@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 0
bpy.context.scene.render.ffmpeg_audio_bitrate = 224
bpy.context.scene.render.ffmpeg_audio_mixrate = 44100
bpy.context.scene.render.ffmpeg_audio_codec = "MP2"
bpy.context.scene.render.ffmpeg_audio_channels = 2