3D Audio GSoC:

- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
This commit is contained in:
2011-06-21 20:39:41 +00:00
parent 8e6b5598e0
commit 2d3d025e8c
21 changed files with 117 additions and 30 deletions

View File

@@ -11474,6 +11474,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
kb->slidermax = kb->slidermin + 1.0f;
}
}
{
Scene *scene;
for (scene=main->scene.first; scene; scene=scene->id.next)
scene->r.ffcodecdata.audio_channels = 2;
}
}
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 1)) {