3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
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@@ -11474,6 +11474,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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kb->slidermax = kb->slidermin + 1.0f;
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}
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}
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{
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Scene *scene;
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for (scene=main->scene.first; scene; scene=scene->id.next)
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scene->r.ffcodecdata.audio_channels = 2;
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}
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}
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if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 1)) {
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