2.5
Added SpaceLogic, to restore the old logic buttons into. In future it can be used for a more advanced logic editor, with states, behaviour, whatever. We'll see! This commit only adds the backend for new space. Committed this now as reference for when we need another space type. It's still not well plugin-able (dynamic space types), but my idea is to just have a new SpacePlugIn for this, with a neat small API to define all relevant callbacks. Also note the icon for the spacetype is wrong still.
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@@ -966,7 +966,7 @@ void MESH_OT_spin(wmOperatorType *ot)
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/* api callbacks */
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ot->invoke= spin_mesh_invoke;
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ot->exec= spin_mesh_exec;
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ot->poll= ED_operator_editmesh;
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ot->poll= EM_view3d_poll;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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@@ -1073,7 +1073,7 @@ void MESH_OT_screw(wmOperatorType *ot)
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/* api callbacks */
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ot->invoke= screw_mesh_invoke;
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ot->exec= screw_mesh_exec;
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ot->poll= ED_operator_editmesh;
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ot->poll= EM_view3d_poll;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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@@ -4995,7 +4995,7 @@ void MESH_OT_rip(wmOperatorType *ot)
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/* api callbacks */
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ot->invoke= mesh_rip_invoke;
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ot->poll= ED_operator_editmesh; // XXX + v3d!
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ot->poll= EM_view3d_poll;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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