Cryptomatte: Read metadata from multilayer OpenEXR.

Currently the compositor reads cryptomatte meta-data from the render
result. When loading a multilayer open exr file the meta-data was ignored.
This patch will also load the cryptomatte meta-data from multilayer open
exr files.

This enabled workflows where the rendering and compositing are done in
separate scenes or for future changes where the cryptomatte node will
use the meta-data for name matching and color picking.

Reviewed By: Sergey Sharybin

Differential Revision: https://developer.blender.org/D10384
This commit is contained in:
Jeroen Bakker
2021-03-02 11:08:04 +01:00
committed by Jeroen Bakker
parent 8dec6452f2
commit 2d4b638a67
8 changed files with 112 additions and 75 deletions

View File

@@ -20,7 +20,6 @@
#include "COM_MetaData.h"
#include "BKE_cryptomatte.hh"
#include "BKE_image.h"
#include "BKE_scene.h"
@@ -217,62 +216,18 @@ void RenderLayersProg::determineResolution(unsigned int resolution[2],
}
}
struct CallbackData {
std::unique_ptr<MetaData> meta_data;
std::string hash_key;
std::string conversion_key;
std::string manifest_key;
void addMetaData(blender::StringRef key, blender::StringRefNull value)
{
if (!meta_data) {
meta_data = std::make_unique<MetaData>();
}
meta_data->add(key, value);
}
void setCryptomatteKeys(blender::StringRef cryptomatte_layer_name)
{
manifest_key = blender::bke::cryptomatte::BKE_cryptomatte_meta_data_key(cryptomatte_layer_name,
"manifest");
hash_key = blender::bke::cryptomatte::BKE_cryptomatte_meta_data_key(cryptomatte_layer_name,
"hash");
conversion_key = blender::bke::cryptomatte::BKE_cryptomatte_meta_data_key(
cryptomatte_layer_name, "conversion");
}
};
/* C type callback function (StampCallback). */
static void extract_cryptomatte_meta_data(void *_data,
const char *propname,
char *propvalue,
int UNUSED(len))
{
CallbackData *data = static_cast<CallbackData *>(_data);
blender::StringRefNull key(propname);
if (key == data->hash_key) {
data->addMetaData(META_DATA_KEY_CRYPTOMATTE_HASH, propvalue);
}
else if (key == data->conversion_key) {
data->addMetaData(META_DATA_KEY_CRYPTOMATTE_CONVERSION, propvalue);
}
else if (key == data->manifest_key) {
data->addMetaData(META_DATA_KEY_CRYPTOMATTE_MANIFEST, propvalue);
}
}
std::unique_ptr<MetaData> RenderLayersProg::getMetaData() const
{
Scene *scene = this->getScene();
Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
RenderResult *rr = nullptr;
CallbackData callback_data = {nullptr};
RenderResult *render_result = nullptr;
MetaDataExtractCallbackData callback_data = {nullptr};
if (re) {
rr = RE_AcquireResultRead(re);
render_result = RE_AcquireResultRead(re);
}
if (rr && rr->stamp_data) {
if (render_result && render_result->stamp_data) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId());
if (view_layer) {
std::string full_layer_name = std::string(
@@ -283,8 +238,10 @@ std::unique_ptr<MetaData> RenderLayersProg::getMetaData() const
full_layer_name);
callback_data.setCryptomatteKeys(cryptomatte_layer_name);
BKE_stamp_info_callback(
&callback_data, rr->stamp_data, extract_cryptomatte_meta_data, false);
BKE_stamp_info_callback(&callback_data,
render_result->stamp_data,
MetaDataExtractCallbackData::extract_cryptomatte_meta_data,
false);
}
}