3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
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@@ -2245,6 +2245,25 @@ Device_play(Device *self, PyObject *args, PyObject *kwds)
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return (PyObject *)handle;
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}
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PyDoc_STRVAR(M_aud_Device_stopAll_doc,
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"stopAll()\n\n"
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"Stops all playing and paused sounds.");
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static PyObject *
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Device_stopAll(Device *self)
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{
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try
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{
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(*reinterpret_cast<AUD_Reference<AUD_IDevice>*>(self->device))->stopAll();
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Py_RETURN_NONE;
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}
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catch(AUD_Exception& e)
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{
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PyErr_SetString(AUDError, e.str);
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return NULL;
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}
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}
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PyDoc_STRVAR(M_aud_Device_lock_doc,
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"lock()\n\n"
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"Locks the device so that it's guaranteed, that no samples are "
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@@ -2295,6 +2314,9 @@ static PyMethodDef Device_methods[] = {
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{"play", (PyCFunction)Device_play, METH_VARARGS | METH_KEYWORDS,
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M_aud_Device_play_doc
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},
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{"stopAll", (PyCFunction)Device_stopAll, METH_NOARGS,
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M_aud_Device_stopAll_doc
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},
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{"lock", (PyCFunction)Device_lock, METH_NOARGS,
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M_aud_Device_lock_doc
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},
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