3D Audio GSoC:

* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
This commit is contained in:
2011-08-07 11:54:58 +00:00
parent 4370099fb0
commit 2d884fc035
43 changed files with 495 additions and 179 deletions

View File

@@ -282,8 +282,9 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m
struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
void seq_update_sound_bounds_all(struct Scene *scene);
void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
void seq_update_muting(struct Scene* scene, struct Editing *ed);
void seq_update_muting(struct Editing *ed);
void seq_update_sound(struct Scene *scene, struct bSound *sound);
void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);

View File

@@ -62,9 +62,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
void sound_delete(struct bContext *C, struct bSound* sound);
void sound_cache(struct bSound* sound, int ignore);
void sound_cache(struct bSound* sound);
void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore);
void sound_cache_notifying(struct Main* main, struct bSound* sound);
void sound_delete_cache(struct bSound* sound);
@@ -92,7 +92,7 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int
void sound_remove_scene_sound(struct Scene *scene, void* handle);
void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
void sound_mute_scene_sound(void* handle, char mute);
void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);

View File

@@ -3145,6 +3145,28 @@ int shuffle_seq_time(ListBase * seqbasep, Scene *evil_scene)
return offset? 0:1;
}
void seq_update_sound_bounds_all(Scene *scene)
{
Editing *ed = scene->ed;
if(ed)
{
Sequence *seq;
for(seq = ed->seqbase.first; seq; seq = seq->next)
{
if(seq->type == SEQ_META)
{
seq_update_sound_bounds_recursive(scene, seq);
}
else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE))
{
seq_update_sound_bounds(scene, seq);
}
}
}
}
void seq_update_sound_bounds(Scene* scene, Sequence *seq)
{
if(seq->scene_sound)
@@ -3154,7 +3176,7 @@ void seq_update_sound_bounds(Scene* scene, Sequence *seq)
}
}
static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequence *metaseq, int mute)
static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
{
Sequence *seq;
int seqmute;
@@ -3170,26 +3192,26 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
if(seq == metaseq)
seqmute= 0;
seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute);
}
else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
if(seq->scene_sound) {
sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
sound_mute_scene_sound(seq->scene_sound, seqmute);
}
}
}
}
void seq_update_muting(Scene *scene, Editing *ed)
void seq_update_muting(Editing *ed)
{
if(ed) {
/* mute all sounds up to current metastack list */
MetaStack *ms= ed->metastack.last;
if(ms)
seq_update_muting_recursive(scene, &ed->seqbase, ms->parseq, 1);
seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1);
else
seq_update_muting_recursive(scene, &ed->seqbase, NULL, 0);
seq_update_muting_recursive(&ed->seqbase, NULL, 0);
}
}
@@ -3469,7 +3491,7 @@ void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
if(seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
if(seq->sound)
sound_cache(seq->sound, 0);
sound_cache(seq->sound);
}
seq_load->tot_success++;

View File

@@ -91,6 +91,7 @@ void sound_free(struct bSound* sound)
if(sound->cache)
{
AUD_unload(sound->cache);
sound->cache = NULL;
}
#endif // WITH_AUDASPACE
}
@@ -250,23 +251,25 @@ void sound_delete(struct bContext *C, struct bSound* sound)
}
}
void sound_cache(struct bSound* sound, int ignore)
void sound_cache(struct bSound* sound)
{
if(sound->cache && !ignore)
sound->flags |= SOUND_FLAGS_CACHING;
if(sound->cache)
AUD_unload(sound->cache);
sound->cache = AUD_bufferSound(sound->handle);
sound->playback_handle = sound->cache;
}
void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore)
void sound_cache_notifying(struct Main* main, struct bSound* sound)
{
sound_cache(sound, ignore);
sound_cache(sound);
sound_update_sequencer(main, sound);
}
void sound_delete_cache(struct bSound* sound)
{
sound->flags &= ~SOUND_FLAGS_CACHING;
if(sound->cache)
{
AUD_unload(sound->cache);
@@ -279,6 +282,12 @@ void sound_load(struct Main *bmain, struct bSound* sound)
{
if(sound)
{
if(sound->cache)
{
AUD_unload(sound->cache);
sound->cache = NULL;
}
if(sound->handle)
{
AUD_unload(sound->handle);
@@ -330,6 +339,11 @@ void sound_load(struct Main *bmain, struct bSound* sound)
break;
}
#endif
if(sound->flags & SOUND_FLAGS_CACHING)
{
sound->cache = AUD_bufferSound(sound->handle);
}
if(sound->cache)
sound->playback_handle = sound->cache;
else
@@ -400,7 +414,12 @@ void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
return AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
return handle;
}
void sound_remove_scene_sound(struct Scene *scene, void* handle)
@@ -408,7 +427,7 @@ void sound_remove_scene_sound(struct Scene *scene, void* handle)
AUD_removeSequence(scene->sound_scene, handle);
}
void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute)
void sound_mute_scene_sound(void* handle, char mute)
{
AUD_muteSequence(handle, mute);
}
@@ -612,7 +631,7 @@ void sound_force_device(int UNUSED(device)) {}
void sound_init_once(void) {}
void sound_init(struct Main *UNUSED(bmain)) {}
void sound_exit(void) {}
void sound_cache(struct bSound* UNUSED(sound), int UNUSED(ignore)) { }
void sound_cache(struct bSound* UNUSED(sound)) { }
void sound_delete_cache(struct bSound* UNUSED(sound)) {}
void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {}
void sound_create_scene(struct Scene *UNUSED(scene)) {}
@@ -621,7 +640,7 @@ void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
void sound_mute_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), char UNUSED(mute)) {}
void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}